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FPSC Classic Product Chat / HazMat Hud...

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Nue B
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 28th Dec 2006 20:49
I need some help with a HazMat HUD.

I want to make a collectable item that will initiate a hazmat hud and disable the script for any guards or any Hazardous materials in a room. The scripting will be easy, but I need someone to help me with some hud design ideas. Mine are okay, but aren’t as good as I would like.

Here’s what I have so far.

When the player presses the M key (for the mask)
you get this image.

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Nue B
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 28th Dec 2006 20:51 Edited at: 28th Dec 2006 20:57
When the player presses M again, the HUD goes away.
You may not be able to see the difference, but there's a clear-blue glass too.

If anyone has any ideas or images I could use, please let me know. Thanks!

here's a shot without the HUD

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The Obliterator
17
Years of Service
User Offline
Joined: 18th Dec 2006
Location: I have no idea...
Posted: 28th Dec 2006 23:29
You could add shading where the glass on the mask is.

That would make it seem more like a real mask.

One shot, one kill.
Wilsypie
17
Years of Service
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Joined: 9th Oct 2006
Location: Sydney
Posted: 30th Dec 2006 21:32
The colour should be more orange, nice though
Slayer Simon
17
Years of Service
User Offline
Joined: 11th Oct 2006
Location:
Posted: 31st Dec 2006 03:31
Dude, just take a screenshot of the hazmat character in model pack 4 and cut it out with photoshop.
Nue B
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 1st Jan 2007 01:47
Quote: "Dude, just take a screenshot of the hazmat character in model pack 4 and cut it out with photoshop."


I don't own photoshop...

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