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3 Dimensional Chat / Futurama Nibbler

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m2zt
19
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Joined: 12th Nov 2005
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Posted: 29th Dec 2006 00:19
My first actual model using the trial version of AC3d!


Model in .3ds format included.

Futurama 2008

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Dared1111
18
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Joined: 25th Oct 2006
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Posted: 29th Dec 2006 14:56
Lacks detail, all it needs is to be smoother, have a texture and maybe the teeth of nibbler to make it more nibbler-ish

A game- nvidia cancelled but preserved till ive finished the current

Game progress- 25 percent
m2zt
19
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Joined: 12th Nov 2005
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Posted: 29th Dec 2006 17:40
Wow I dont know how I missed the teeth. I did have him look smoother but i had to get less polys so it will load up in darkbasic faster. Any tips on how to make it look smoother with less polys?

Futurama 2008
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 30th Dec 2006 01:17
My first model was something like that, here my tip is to follow 3D modelling tutorials first, I can certainly see you just used 3D primitives, and you would need a surface smooth as well (not a subdivision smooth) However, I'm glad to see you have creativity Follow some basic tutorials, like extrusion etc. and then put it to good use.

"Cut down the gods if they stand in your way" - Yamamoto Tsunetomo
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 30th Dec 2006 02:05 Edited at: 30th Dec 2006 02:05
proportion error. nibblers head is larger then his body & eyes are too high up on his head


m2zt
19
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Joined: 12th Nov 2005
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Posted: 30th Dec 2006 02:15
lol I just couldnt get the head and eye balls right. I been working on that for the longest and kept screwing up. Actually nothing is right on my model except for the eye ball and the thing that connects to his head but I will work on this. I tried adding the middle part on his diaper and it didnt look right. So I took that out.

@Seppuku Arts i did watch the video tutorials for Ac3d. I will look for some more tutorials. Thanks for the tips.

Just had to post this because I thought i did a pretty good job.

Futurama 2008
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 30th Dec 2006 02:25
its a great start, just needs some tweaking

Dared1111
18
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Joined: 25th Oct 2006
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Posted: 30th Dec 2006 22:12
well, i cant say much, i cant even do the head

Game progress- 30 percent
m2zt
19
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Joined: 12th Nov 2005
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Posted: 31st Dec 2006 03:38
Thanks to the cool tracing feature of Ac3d i was able to make the head fairly well. I know hes not as round as he is suppose to be but i think it will go good with the game I am making.

Picture was replaced in first post.

Futurama 2008
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 31st Dec 2006 04:12
hey now thats a lot better, well done. There are some smoothing group issues on his eyes to complete the look, it appears you can see the texture square on the eye or the smoothing groups are showing different groups not connected by vertices.

m2zt
19
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Joined: 12th Nov 2005
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Posted: 31st Dec 2006 04:55
Thanks indi. I will try to fix that.

Futurama 2008

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