Quote: "tha_rami
They seem to do for me. Looks cool! Will unit creation serve any gameplay purpose or is it just a graphical gimmick? Idea sounds nice, a bit like Spore or similar games."
Unit creation will definately have an effect on gameplay. Each weapon has its own statistics. Weapons have weights, clip sizes, max. damage, splash damage, accuracy, ranges, costs and more associated with them while the units have weights, max. engine sizes, armour, hit points, gas tank sizes, ammo reserves and more.
I also plan to add engines in as well which will influence the units top speed, gas consumption and acceleration.
I don't plan on having resources in the traditional sense. I plan on having factories which produce your individual weapons or base units. Each has it's own time to produce based on it's "cost". The higher the cost, the longer the time to produce it. In order to build a unit, you will have to have all components available in stock to do this.