I am creating a simple level builder, so that I can try out Dark Physics without writing loads of code.
The level editor has two modes: build and test
When I call the test subroutine, it does phy start, and sets up all of the objects according to data from the build mode.
At the end of it, it calls phy clear, and phy end. When I return to the level editor, I position all the objects back where they were, but Dark Physics still interferes, and won't let me! Even after both phy clear and phy end!
I have tried using phy update between phy clear and phy end, but to no avail
Has anybody been able to fix this?