in spite of some timing isues, the latest version of DBPro seems to be working solidly enough for me to give it a try (along with a few other game engines and languages) for making this subsim i've been working on for what seems like an eternity...
actually, it was the great looking water shader that Evolved made available to the community that made me give DB another shot...
here's a lil video of some early wip stuff... the sub model is incomplete as is mostly everything else... just making sure the shader works, and the visuals (especially fog and distance) look realistic enough...
--Mike