Well theres so many cool models that never get textured because their just too hard to uv map, and sooo much work. So, i'm spending more time on the texture rather than the modelling. Admittedly this next one took less than 5 mins, and it shows
. It does actually look quite nice scaled down real small on a table or something.
@Vampiric
Thanks
and close with the count.
@sett
Yea, i think i'll give a hammer a go next. And I would never be able to unwrap a character, unless it was nice and square
.
@Seppuku Arts & poke a fish
I totally agree, i would never use these in a game with a 1024 texture. But then i'm not making them with anything in mind, and they could always be scaled down if i ever found a use. (and yea, it was 46 polys, if theres anything you want modelling poke a fish?)
Thanks,
Oliver