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FPSC Classic Product Chat / what can we expect in fpsc v105?

Author
Message
Milky
18
Years of Service
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Joined: 14th Apr 2006
Location:
Posted: 31st Dec 2006 00:50
Just curious as to what sort of things will be in fpsc v105 ?
glyvin101
19
Years of Service
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Joined: 27th Jan 2005
Location:
Posted: 31st Dec 2006 07:11
Make a half life 2 clone in 1 click
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 31st Dec 2006 07:23
Quote: "Make a half life 2 clone in 1 click "

REALLY!??!?!?! Like, OMG, I can't wait!!!!! lol.


Get my Mega Segment Pack for free, be one of the first 5 to post
Gam3r
18
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Joined: 15th Mar 2006
Location:
Posted: 31st Dec 2006 09:56
since 1.04 isnt even released yet... not sure but probably better framerate and darkai

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Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 31st Dec 2006 13:44
Quote: "Make a half life 2 clone in 1 click"


You'd think they'd make it easier for us loyal customers wouldn't you.


xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 31st Dec 2006 17:55 Edited at: 31st Dec 2006 17:55
Removes crystal ball from bowling ball bag.... dusty.... Awwwwchooo.

Peers deeply into future of FPSC...... wait........ something is appearing....... sparks........ wait........

Nope. Nothing. Not working today. Sorry.

I'm sorry, my answers are limited. You must ask the right question.

Benjamin A
18
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 1st Jan 2007 16:51
I do find these kind of post a waste of space. 104 is still causing many problems for mos tof us and yet people need to know what 105 is all about. TGC isn't going to tell you and we don't know, except for that DarkAI will implemented in a future update.

I also don't see the point in constantly asking what new features we will get, or requesting them, when the old ones don't even work sufficiently.

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GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Lewis
VBOTB Developer '10
19
Years of Service
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 1st Jan 2007 19:06
id look forward to dual wielding for v105.

Lewis From OsborneCreations.co.uk
RedneckRambo
17
Years of Service
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 1st Jan 2007 21:28
Quote: "id look forward to dual wielding for v105."

Not happening. Right now Lee and the rest of TGC aren't working on the gameplay factor part. There just fixing bugs and making games faster (trying to make it faster, not working though) Not working because there just making more bugs and the speed is like the exact same. for me at least.

Tiggle Bitties

Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 1st Jan 2007 22:40
There is, in a sense, dual weilding now (and always has been) if you make a weapon that has two guns in it. 1.04 just adds the abiltity to use two firespots and two smoke emitters.

RedneckRambo
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 2nd Jan 2007 00:04
Yeah, but its not the same. Still works good though.

Tiggle Bitties

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