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3 Dimensional Chat / [LOCKED] milkshape 3d skeloton help

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SKULL MONKEY
17
Years of Service
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Joined: 17th Dec 2006
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Posted: 1st Jan 2007 04:58
ok i have made a model simular to quake 2's grunt...with a few major changes..now I want to animate it and make it fpsc ready so I have 3 questions

once i have made the skeleton how do i assign it to the model..
how do I animate it..(i can only get 1 keyframe)

then how do I export the animation along with the .x file

oh and how do I know how many frames for each thing and in which order

GUNS,BABES,VIOLENCE ....BEST WAY FRO A GAME~

MORTAL KOMBAT ROCKS!!!!!!!!!!!!

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