Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 2nd Jan 2007 14:42
Only recently did I discover that I could tell people about my releases so today I thought I'd announce to a more noticable community than my own that John version 1.5 has been released.
(I will upload it to my website as soon as I get home (Is in Scotland at the moment.))

John
Originally a game I started working on:
05/07/2005 20:58:32 - (British date - DD/MM/YYYY HH:MM:SS)
This was when I made the project file for John, but before hand I was just testing to see what I could do with 3D, using a sphere and some boxes. I then constructed a level using these boxes and had an objective to perform, get the door orb, to open the door.
It then started to look a bit boring, so I textured the objects and gave the sphere a head (a smaller sphere) this was then the character John (John being a random name I thought of to call the project.)

After a while, more and more levels appeared and a second character, Fred, would continually get in the way of Johns travels around this cube like world. (Fred being another random name I thought up.) And a vortex to the next level would be concealed behind the doors.

I then began designing my levels. It was in the summer when we used to have lunch outside. I'd sit there after lunch with my notepad and Oxfam pen (they are the best for drawing levels for games with) and I'd draw out another level for John. Go inside once I'd finished, and add it to the game.

I was probably around the age of 12 or 13 when I started making John and only about a year into my programming and I was still constructing levels in the source of the executable. The levels would be made up entirely of "make object box" and in the main loops of the levels I would have each collision of the objects recorded.

This was a very slow and boring way to program and it required lots of visual imagination. But, I finished it, one day, and made the original John. It then passed through about 3 company names, as I changed my "company" so many times. But as I changed from my last "company" to my present "team"; Soharix, it fell into a deep state of forgottenness, as we were making more advanced games with nicer graphics (and still never finishing them).

This was all until just recently when we decided to revitalise John and make John versions 1.1 1.2 and 1.3 with various upgrades. We were then quite proud of ourselves as we had one game that people could recognise us by. We then made John 1.41 and John 1.42. 1.41 being a windowed version of 640x480 and John 1.42 being a fullscreen version of 1024x768. (This was quite an improvement from the original John version 1.0 resolution of 640x480 fullscreen.

We then thought that was it but recently, since I went to Scotland for new year I made John 1.5 with a fully functional installer and uninstaller. John 1.5 came about from the usage of textures from a sequal we were originally going to create called John Boom (but didn't finish.)

John version 1.5 is now "the" version of John to download, absolutely free from Soharix. (I cannot upload the software until the 3rd or the 4th of January, but it should be avaialable at:
http://www.soharix.homestead.com/
in the download section when I get home.

Please remember to read the terms and conditions of installation, they do apply to most peolpe and aren't a load of legal rubish.

A brief overview of the terms is that you are allowed to freely distrubute John complete with its media and you are allowed to change the media on your own version providing you don't redistrubute it.

C0wbox

Enjoy people.


http://www.soharix.homestead.com/
Vampiric
18
Years of Service
User Offline
Joined: 30th Oct 2006
Location:
Posted: 2nd Jan 2007 17:16
People here like to look at screens so here's one i made for you

All bow down to evil

Attachments

Login to view attachments
Vampiric
18
Years of Service
User Offline
Joined: 30th Oct 2006
Location:
Posted: 2nd Jan 2007 17:16 Edited at: 2nd Jan 2007 17:16
And another

All bow down to evil

Attachments

Login to view attachments
Vampiric
18
Years of Service
User Offline
Joined: 30th Oct 2006
Location:
Posted: 2nd Jan 2007 17:16 Edited at: 2nd Jan 2007 17:18
And the last. It's a good game but the controls are a bit dodgy so a good effort.

All bow down to evil

Attachments

Login to view attachments
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 3rd Jan 2007 03:23
Lol, cheers man, that's John 1.42 by the way.

When I get home I'll do an official release of John 1.5 with the download link and some screenies.

It is a good game, and the controls are only dodgey because I'm not using sliding collisions, I'm using a very bad collision engine I designed in DBP.

And thanks for putting the worst screeny first. Lol, the menu isn't very impressive, but there isn't much more to be shown.

I may work on a John 1.6 when I get home, with sliding collisions, slightly better maps and nicer controls. But that is a "may". For now John 1.5 is the current version to see.

C0wbox


http://www.soharix.homestead.com/
Vampiric
18
Years of Service
User Offline
Joined: 30th Oct 2006
Location:
Posted: 3rd Jan 2007 11:50
Yeah I could tell the collision is dodgy, are you meant to fall down the gaps between blocks.

All bow down to evil
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 4th Jan 2007 00:44
No, i delibrately made it so that you didn't, just because my positioning of the map blocks was bad.

Don't worry, as soon as 1.5 is online, I'll maybe start work on 1.6 which should use sparky's collision DLL.


http://www.soharix.homestead.com/
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 4th Jan 2007 02:16 Edited at: 4th Jan 2007 02:21
John 1.5 has been released with a handy installer. Is available in .rar and .zip format.

Go to:
[href][/href]http://www.soharix.homestead.com/Downloads.html
to revieve your free copy of John 1.5!!!

Cowbox

PS - We know all the faults with John, we just thought we'd share them with the public.


http://www.soharix.homestead.com/
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 5th Jan 2007 01:37
John 1.6 is in the making!

It includes smooth sphere collisions, updated features, a more efficient code, more music, better textures and nicer looking, updated levels!

It will be announced when it is ready for download and should probably be available in ZIP and RAR format and replace John 1.5.

Cowbox


http://www.soharix.homestead.com/
Joeeigel
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: A dark room...
Posted: 6th Jan 2007 15:20
John 1.6 has been released. Dont know why Cowbox didnt mention it here...

Here are the links for a direct download.

http://www.soharix.homestead.com/Install_John.zip

http://www.soharix.homestead.com/Install_John.rar

Enjoy an dpost your comments here on on the soharix forum located here

<>< Pwn't by my fish ><>

Login to post a reply

Server time is: 2024-11-23 03:56:18
Your offset time is: 2024-11-23 03:56:18