So I decided to model a bit and I imported several big models in my game,
http://forum.thegamecreators.com/?m=forum_view&t=96881&b=25 now I tested the game and found FPSC not only to love, but to care for my 3d models such as a giant staircase it works out the collisions perfectly, as you can walk up it. Ramps, it adores with a firey passion as I created an entire level in milkshape and imported it in to FPSC, which with a test game had me sobbing with joy. I made an oath to myself... No more segments. Why? Because the FPSC segments are the cause of the fps drop for me. No my computer isn't from the stone age, but when you consider test games with the hanger bay large itself having 8000 polys from the get go.... It makes me happy to be able to design a whole level in milkshape, like the one attached screeny, that has a little over 680 polys and my frame rate 90% of the timer is over 32 (unheard of on my pc for FPSC) And I can do what ever I want! Add ramps, stairs all in milkshape! FPSC delievers the love for these and I don't have to sacrefice 7000 or so polys. Simply Amazing... What ever voodoo you are working in FPSC Lee, you are seriously cooking with butane...
He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?