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3 Dimensional Chat / PDW shotgun (W.I.P)

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Gamers Gear
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Joined: 15th Jun 2006
Location: Sweden
Posted: 3rd Jan 2007 04:08
Ok its late and i need some ugly sleep, so i tought i post this lame thing i call a weapon, so i would get some toughts from my fellow game creators. This is the second try i make a weapon in a 3D software, and first time whit my new software. Ok to the point. this is a Personal Defence Weapon (PDW) pump-action shotgun (havent got any time to make up a name) Light-wieght design for small areas (jungel's, corridors,ect) also i have been thinking about ading an in-built flashlight in the second barrel (a laser sight would be a bit stupid, i mean a shotgun is more used to CQC rather than long ranged combat). Well thats it i think.
P.S yes i know that there is no textures and yes it is NOT done!

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Zaibatsu
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 3rd Jan 2007 04:55
it looks too high poly

"I admire its purity, a survivor, unclouded by conscience, remorse, delusions of morality"

"Once again you've snatched defeat from the jaws of victory!"
300 win mag
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Location: USA
Posted: 3rd Jan 2007 05:31
WOW its nice but what Zaigatsu sed that thang looks like a lag trap

dont look up u might see me there
Gamers Gear
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Posted: 3rd Jan 2007 14:08
its 2078 polys, that is not so high.......

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Dared1111
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Posted: 3rd Jan 2007 20:57
*ahem* *ahem*

no offence but thats what a player should be.

Game progress- 30 percent
Zergei
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 3rd Jan 2007 22:02
Quote: "its 2078 polys, that is not so high......."


Go ahead and click on the squid thing as my signature... it'll lead you to a model i've done quite some time ago. The char itself is less than that weapon (1710), thought the biped for animating it adds hell lot of polies...

That shotgun of yours can look even in less than 200polies and less, if you're worried about not being smooth enough, i can asure you texture do wonders.

Further on my stuff at...
SimSmall
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 3rd Jan 2007 22:50
Quote: "its 2078 polys, that is not so high......."


for today's standards, no it's not... but I managed to make a character model at 1926 triangles
which translates to about 1000 polys when you use quads, since there are usually a rare few times where you still have to use a triangle

I reckon if you actually worked on reducing the poly count, of the shotgun, you could cut it down to about 500 triangles without subtracting any noticable quality. any more than 1000 triangles for a first person weapon, and there's almost certainly more than are necessary... But what you've got there does look pretty good -- just in case you think I'm having a go...
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 3rd Jan 2007 23:48
Quote: "its 2078 polys, that is not so high......."


Next gen standard for a high detailed main character weapon, even then they use normal maps instead of detail, this weapon, wastes far too many polies. A game modeller always is to optimise their usage, you don't need an ultra smooth nozzle, it won't be noticed, well not enough for wasting polies there. Also, having the front half really smooth, but the back low poly, isn't a good contrast. What I would do, is make the entire model based on cylinders based on 8 polygon spindles, for the nozzle you can adjust the polies there to make it look more round, for the more square parts, you can adjust them you make it look more like a bevel effect, so the back half follows the same flow as the front, which should improve your model and for less polygons.

But other than that, its a great start to a gun model, it has its problems, but that's the fun of 3D modelling, you take comments and improve your model until it looks awesome.

Hope I've been of some help.

"Listen to Jah Music..." - Bob Marley
Gamers Gear
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Joined: 15th Jun 2006
Location: Sweden
Posted: 4th Jan 2007 05:44
well i must say thanks to the support guy's. i have made some minor work on the shotgun now, made the barrel's smaller made a better grip and made the stock (it is named that right?) less boxy. Also the texture was only a quik thing i made.

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Seppuku Arts
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Posted: 4th Jan 2007 18:15
It certainly is an improvement, not perfect, but its a good model, I'd like to see what you do for it its texture.

"Listen to Jah Music..." - Bob Marley
Gamers Gear
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Posted: 4th Jan 2007 18:21
thanks oh and i forgot that i made it to 494 polys now

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Seppuku Arts
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Posted: 4th Jan 2007 18:40
That's a good reduction, about normal for the kind of weapon

"Listen to Jah Music..." - Bob Marley
Gamers Gear
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Posted: 5th Jan 2007 05:08
i think my modeling backfired a bit, the shotgun shells wil be a bit to big if i want it in the realistic way (see the pic) however i think a clip should fix that problem so the shotgun can have 4-6 shots whitout getting wierd. oh and the texture to the shell....well...that was the best thing i found... for now...

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Gamers Gear
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Posted: 7th Jan 2007 04:54
sorry for double posting. just wanted to show some minor updates. i have a freind that is gona help whit the textures (mine is mouse drawn if you didnt notice) poly lvl now at "awesome" 310 poly's whit the shotgun shell, next stop, hands! (this is probably gona take some years)

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Seppuku Arts
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Posted: 7th Jan 2007 12:12
Its getting better I must say, keep at it.

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