Quote: "its 2078 polys, that is not so high......."
Next gen standard for a high detailed main character weapon, even then they use normal maps instead of detail, this weapon, wastes far too many polies. A game modeller always is to optimise their usage, you don't need an ultra smooth nozzle, it won't be noticed, well not enough for wasting polies there. Also, having the front half really smooth, but the back low poly, isn't a good contrast. What I would do, is make the entire model based on cylinders based on 8 polygon spindles, for the nozzle you can adjust the polies there to make it look more round, for the more square parts, you can adjust them you make it look more like a bevel effect, so the back half follows the same flow as the front, which should improve your model and for less polygons.
But other than that, its a great start to a gun model, it has its problems, but that's the fun of 3D modelling, you take comments and improve your model until it looks awesome.
Hope I've been of some help.
"Listen to Jah Music..." - Bob Marley