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FPSC Classic Product Chat / Quick FR question

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Cherd
17
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 4th Jan 2007 16:33
I hear that the heavily criticised frame rate of the FPSC is much worse for testing games than it is on the actual games themselves, i was just wondering if anyone could tell me if there is a signifigant difference, because my current project during the test was running at a staggering 7fps at its lowest and only maxed at 16fps and i know that people recomend dropping as many poly's as possible which i will attempt, but i dont want to lose the effect of the game.


Cherd Design est. 1998
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 4th Jan 2007 17:10
When I compare testing the game in FPSC as opposed to the built game, it is only about 1-2 fps less in the test.

Make sure to limit the number of dynamic entities (especially those with A.I.), the size of your rooms and hallways, the number of polys, and avoid those odd bubbles where the framerate seems to drop for no reason at all.

Cherd
17
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 4th Jan 2007 18:26
thanks, what i did was just remove all of the buildings and outside entities and segments that i was just using for scenery, because it didnt really add anything to the gameplay, just something to look at and all segments that wont be seen have been removed, however i would rather just suffer a 15 to 20 fps framerate then strip the game of everythin that makes the level lol


Cherd Design est. 1998
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 4th Jan 2007 19:52
I do think the difference depends a lot on the system you're using. For me it's a difference of 5fps at the most.

I always aim for over 20fps when testing the game, then I know for sure the build game will give over 24fps always.

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Cherd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 4th Jan 2007 20:17
ah right, ive managed to get it averaging at 14fps and it doesnt look to shabby when it runs, so im hoping that maybe 20fps after i build the game will make it look half decent


Cherd Design est. 1998

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