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3 Dimensional Chat / how are animations saved?

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yerry
17
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Joined: 4th Jan 2007
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Posted: 5th Jan 2007 02:51
I think I understand that 3ds etc. files are converted to.x for use in fpsc, but are the animation frames saved as a pre-animated mesh or what type file has the animation information initially, before conversion to .x? thanks!
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 5th Jan 2007 10:59
all the animation data from your model comes from what bonnes etc you added in the modeling prog. Then it is put to use in game from the object/charachters FPE and fpi scripts.

hope that made some sense to you.

Welcome to the forums!!!

Tyrano

Woot Kingdom hearts owns!
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 5th Jan 2007 11:54 Edited at: 5th Jan 2007 11:54
I think theyre saved as rotations and movements in the 3ds file. When you convert to .X there is loads of text if you open it up in notepad. I think all the movement/rotation data is in there. I think so, anyway. Why do you need to know?

This should really be in 3D chat...

tyrano man
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Location: Battle City - Kalspher :)
Posted: 5th Jan 2007 11:56
yer so much to the new moving system...

Woot Kingdom hearts owns!
KeithC
Senior Moderator
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Posted: 5th Jan 2007 16:02
If you guys have a problem with the way we do things here, send us an e-mail. I'm getting tired of the snide remarks.

The crazy
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Posted: 5th Jan 2007 23:37
Yeah guys stop the snide remarks. They hurt my feelings.

Manic
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Location: Completely off my face...
Posted: 5th Jan 2007 23:45
there's a couple of ways that animations are saved in .x files (and probably most 3d file formats)

the first is interpolated.

this is where the model is saved with keyframes. The computer then has to workout the frames inbetween at run time to create the animation. it results in slightly more work for the PC, but a small file size.

the second is frame by frame

In this one, the position of every vertex is saved for every frame of animation. Its easier on the processor at runtime, but will probably take longer to load as the filesize is much bigger.

hope that helps

Martin

I don't have a sig, live with it.

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