according to the manual this is what the command does notice the parts i have bolded
This command will load a BSP world into the 3D scene. The BSP world
automatically draws to the current camera and cannot be rotated or repositioned.
Culling, texturing and collision are all handled automatically and through the
related world commands.
The first parameter allows you to specify a packed file
containing the BSP world files, normally a PAK or PK3 file. If the BSP world is not
being loaded from a packed file, this parameter should be an empty string.
The
second parameter is the BSP filename of the world you wish to load. This file can
either be contained within the specified packed file, or exist as a standalone BSP
file. If loading the BSP file as a standalone file, ensure the current directory
contains any files used by the BSP world.
my guess would be the DBPro BSP compiler contains both sets of data in the same packed file which would be the exported bsp map, all you have to do is make sure your textures you used are in the same directory and specify your bsp map as the pk3 file.