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DarkBASIC Professional Discussion / Math Collision DLL for .x models in BR PRO implementation issue

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Rollit
23
Years of Service
User Offline
Joined: 26th Apr 2003
Location:
Posted: 30th Apr 2003 17:44 Edited at: 30th Apr 2003 17:45
Hi there,
I was trying to implement the DLL for collision that is around a few forums the one from
http://www.nuclearglory.com/developer/db/

I did follow the instruction steps (I'm using DB PRO patch 4)
but at the moment the player object falls through the floor

Below there is the source code I'm using. To Aid Reading I did paste in the source code all the REM COMMENTS explaining the steps required and taken... each step is separated so it should be easy to read


If any of you has implemented this DLL in DB PRO patch 4... could you please load this code into your DB PRO editor, have a look at it and see if I'm doing something really stupid?

I'm not too shure about the function at the end from the DLL sample code since it makes a reference to BlitzBasic in between the "rem"... but it is the same for DB PRO sample code someone else used

I'm going to keep trying to sort it out, but I'm a bit stuck right now.. am I be missing something due to my eyes having a bit of a blurred vision right not !

I hope some of you can help...
If not,


when and if I sort it out... I will post again with a solution on how to implement this in DB PRO so that others can hopefully use it without going through my same errors

Thanks
ROllit
Rollit
23
Years of Service
User Offline
Joined: 26th Apr 2003
Location:
Posted: 30th Apr 2003 18:02
Hi again

I got some new info to work on...
I should be able to sort this out myself...

if I get it working I'll post it here....

there is more about this here in case you need it:
http://www.realgametools.net/forums/index.php?board=5;action=display;threadid=13720;start=60#lastPost

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