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3 Dimensional Chat / Animation Problems

Author
Message
Howzer
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Ontario, Canada
Posted: 7th Jan 2007 18:55
I have a 3ds model that I'm trying to animate. While in max the animation is fine, but when I import into DB pro and view it, the components rotate in a different direction. Any ideas how I can fix this?
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 7th Jan 2007 19:31
What 3D program are you using? This may help those reading this, as it could be a problem from within your program, some applications can be found to have bad animation export. However as you said you're using a 3ds model, this could be your problem, as DBP has been updated over the years, support for the 3ds file format was dropped and became archaic, they still work, but they can have their errors. Try using .x instead of .3ds and see what happen. (If you program doesn't export .x then there are .3ds to .x converters.

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Howzer
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Ontario, Canada
Posted: 7th Jan 2007 20:26
3d Studio Max. I tried to export to .x, didn't work. Tried exporting to both .3ds and .x and then saving as a .dbo and that didn't work either
RalphY
20
Years of Service
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Joined: 6th Sep 2004
Location: 404 (UK)
Posted: 8th Jan 2007 00:22
Are you sure your axis and co-ordinate system are correct? iirc DBPro uses a left handed co-ordinate system with y-axis up. I've never used max, but I know in Blender when exporting a .x model you can select to swap between the z-axis or y-axis being up, and between left and right handed system.

When you say the components rotate in a different direction, do you mean they all rotate in the same different direction (e.g. all rotations are mirrored, or out by some angle), or are they all rotating in seemingly unrelated directions?
Howzer
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Ontario, Canada
Posted: 8th Jan 2007 22:45
They are all by some angle. But this doesn't happen in all models. I did have to modify the pivot point to get it to move the way I want. Would this have an affect on anything?
Howzer
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Ontario, Canada
Posted: 9th Jan 2007 22:31
No one has any other ideas?

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