I've been using dbp since two years, and my worst night mare
is exporting 3ds (boned) models to dbp,
sometimes it works and mostly not.
I have to rebone and reanimate the character again in order to
make it work and sometimes i remodel it all over again.
and i never discovered whats the problem!
For example here's a model (
ripped from TES oblivion for testing only)
i boned and animated it (in this i used the physique modefier)
in 3ds every thing goes just fine:
after exporting using pandas xporter and load it in dbp:
so is there another way to export from max (other than panda)
or is there a way to fix this?
whats the best way to export from max to .x? (with bones)
* the model is included in the attachments in both .max and .x formats.
Thanks in advance