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FPSC Classic Product Chat / arches, magicfps and version 10

Author
Message
Jikito
18
Years of Service
User Offline
Joined: 10th Feb 2006
Location:
Posted: 8th Jan 2007 09:12
Hey, have any of you senior users tried making arches using magicfps? I was wondering if ya had any success or you got a mesh error?
DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 8th Jan 2007 10:28
Never had problems with it.
Jikito
18
Years of Service
User Offline
Joined: 10th Feb 2006
Location:
Posted: 8th Jan 2007 20:00
ok, maybe its just something I am doing then. Since the installation of RC 10 or 1.04 final as we should call it, when I export arches I get a cannot find mesh error. now Mind you.. If I export the arch from signs IV as an entity it works fine.

I was wondering if anyone else was getting this error so I could narrow it down.
SGD KILLGIRL
17
Years of Service
User Offline
Joined: 8th Jan 2007
Location:
Posted: 8th Jan 2007 20:21
how do u mean?????
Badenhop
18
Years of Service
User Offline
Joined: 4th Oct 2006
Location: The Americas
Posted: 10th Jan 2007 20:44
@ SGD KILLGIRL - I think he wanted to use "arches" as a segment and not as an entity only...or am I stupid n00b for speaking

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