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3 Dimensional Chat / 3d experimentations (Zbrush and Wings)

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Indigo
21
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Joined: 9th Mar 2003
Location: United States
Posted: 10th Jan 2007 05:32
I've been playing around with 3D recently and meddling with different software packages.

Through my meddling, I've come to find that Zbrush is amazing for organic models of any kind (low-poly as well as high-poly), and Wings3D is amazing for anything else (low-poly, not high-poly though). the downside to wings is no texturing supported, but that can easily be done in another program. Its just a downer that I bought 3D cavas, and Wings does most everything Canvas does, yet 10 times faster. Work flow is tremendously increased with both zbrush and wings.

some test models... (i've posted a couple of these before)

ZBrush:
just a head sculpt practice.


test to see how zbrush could handle making less organic models. I wasn't very pleased with the results.


this was a test for how well zbrush could handle making low-poly game models. this was almost entirely made using "z-spheres" which is an amazing thing all on it's own. screw box modeling.


was my first zbrush model.


this was a detail test. It was quite amazing how fast you can detail a high-poly model without much hassle. You can then create a normal map of all this detail and apply it to the low-poly version (which it keeps track of simultaneously) for game usage.


this was a quick test of zbrush's paint-on-model texturing features. It amazed me how easily I can achieve some convincing flesh textures without even having to touch a uv map.


Wings3D:

I've only begun to experiment with this program, but I've already fallen in love with it. Having used 3d canvas for all my low-poly needs for the past couple years, It simply amazed me how fast I picked this up and was achieving faster and better results than I was before. I probably learned the whole program within 10 minutes. The workflow is amazingly simple and natural. a couple tests made today...

My first model ever made with the program:


and a glock gun: (exactly 300 polys coincidentally)


anyway, thats it for now. If anybody feels the need to UV-map some of these low-poly models, i'd be more than appreciative. Just let me know.

tj990
18
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Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 10th Jan 2007 09:54
Very nice!

I use wings 3d myself. Do you use a yafray renderer for wings or zbrush? I model weapons....lots of weapons

Quote: "the downside to wings is no texturing supported,"


Yeah that was a real downside for the program. I wonder if they ever will make a plugin for texture support.

Indigo
21
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Joined: 9th Mar 2003
Location: United States
Posted: 10th Jan 2007 12:51 Edited at: 10th Jan 2007 12:52
thanks man. Nah, I'm not using yafray. I'm using PoV ray as well as zbrush's default renderer.

Wings hasn't even reached 1.0 yet. I thought I read something that said they will support textures once 1.0 comes out.

tj990
18
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Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 12th Jan 2007 09:29
Quote: "I thought I read something that said they will support textures once 1.0 comes out."


Yeah i read something like that too.
Check this outmade it in 5 minutes)

Cookyzue
21
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Joined: 12th Oct 2003
Location: Who Cares?!
Posted: 13th Jan 2007 20:16
Wings does support textures. It has for as long as ive used it. Just import an image, make sure its like 256x256 or 512x512. Then select your object, uv map, and unwrap it, then goto windows>outliner and right click on the image> make internal. Then drag and the new internal image onto the uv map window. You have your texture.


MCK Games
Indigo
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Location: United States
Posted: 17th Jan 2007 10:51
oh cool. thanks for the heads-up, Cookyzue. I'll try that out.

cool model, tj990.

I just realized that some of my images weren't showing up. fixed the problem

-Dan

Indigo
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Location: United States
Posted: 17th Jan 2007 19:13
I apologize for the double post, but I had a bit of spare time and played with Wings some more.

took about 30 min. 1823 polygons.




Its definitely not practical for UV mapping, I wasn't concerning myself too much with that. Mainly I was just testing the speed of which Wings can produce effective models.

-Dan

Dared1111
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Joined: 25th Oct 2006
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Posted: 17th Jan 2007 19:57
can i have that crocodile head thing?

Game progress- 30 percent

working on character movement,powers and inventory, soon be doing monsters maybe
Indigo
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Posted: 18th Jan 2007 11:39
Dared1111: lol, what would you need that head for?

A slight update to the wire...


dark donkey
18
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Joined: 4th May 2006
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Posted: 18th Jan 2007 12:02
WOW thoas models are great, and made in wings3d, i use wings3d but cant touch that level of great models

load file "worlddomination.wrl",1
Dared1111
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Posted: 18th Jan 2007 22:37
How many polys is it?

i may need it in my game as a ornament

Game progress- 30 percent

working on character movement,powers and inventory, soon be doing monsters maybe
Indigo
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Location: United States
Posted: 18th Jan 2007 22:51
its a couple million polys, my friend. not suitable for gaming i'm afraid. I guess I could make a low poly version with a normal map if you'd like, but normal maps take a bit of setup before you can use them in-game

Dared1111
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Posted: 18th Jan 2007 23:18
K thanks i only need a crocodile with lots of teeth and blue eyes and a few scales and spikes under the chin


one thing i dunno how to use normals though... could you post the things normal maps sounds complicated

Game progress- 30 percent

working on character movement,powers and inventory, soon be doing monsters maybe
Medieval Coder
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Joined: 31st Dec 2005
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Posted: 20th Jan 2007 15:20
I dont know, once you get the hang of it, uv mapping in there isnt that bad...


^ Paintball Rocks ^

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