I've been playing around with 3D recently and meddling with different software packages.
Through my meddling, I've come to find that Zbrush is amazing for organic models of any kind (low-poly as well as high-poly), and Wings3D is amazing for anything else (low-poly, not high-poly though). the downside to wings is no texturing supported, but that can easily be done in another program. Its just a downer that I bought 3D cavas, and Wings does most everything Canvas does, yet 10 times faster. Work flow is tremendously increased with both zbrush and wings.
some test models... (i've posted a couple of these before)
ZBrush:
just a head sculpt practice.
test to see how zbrush could handle making less organic models. I wasn't very pleased with the results.
this was a test for how well zbrush could handle making low-poly game models. this was almost entirely made using "z-spheres" which is an amazing thing all on it's own. screw box modeling.
was my first zbrush model.
this was a detail test. It was quite amazing how fast you can detail a high-poly model without much hassle. You can then create a normal map of all this detail and apply it to the low-poly version (which it keeps track of simultaneously) for game usage.
this was a quick test of zbrush's paint-on-model texturing features. It amazed me how easily I can achieve some convincing flesh textures without even having to touch a uv map.
Wings3D:
I've only begun to experiment with this program, but I've already fallen in love with it. Having used 3d canvas for all my low-poly needs for the past couple years, It simply amazed me how fast I picked this up and was achieving faster and better results than I was before. I probably learned the whole program within 10 minutes. The workflow is amazingly simple and natural. a couple tests made today...
My first model ever made with the program:
and a glock gun: (exactly 300 polys coincidentally)
anyway, thats it for now. If anybody feels the need to UV-map some of these low-poly models, i'd be more than appreciative. Just let me know.