I've been evaluating a few different methods of networking a project and just tried out Multisync. So far, I like it best for my needs. However I've noticed one thing that I'm concerned about.
If the connection to the server is dropped, the client crashes unceremoniously. I need to find a way of trapping this situation and keeping the program from crashing and begin polling for the server to come back again.
What seems to make sense is some "safe" command to test if the server is still accessible before sending another message to it. But if one exists pls help me find it!
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