Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Foxhound7
18
Years of Service
User Offline
Joined: 19th May 2006
Location:
Posted: 10th Jan 2007 16:02
I'm trying to make ghosts that will pass through the player. Does anyone know how to turn collisions off for an entity?

Your signature has been erased by a mod
JohannesM
19
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 10th Jan 2007 16:03
Delete the hitbox.

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 10th Jan 2007 16:20
add



before your state=0 line in the main script for the character.

-- game dev is fun...but taking up too much time --
Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 12th Jan 2007 19:52 Edited at: 12th Jan 2007 19:58
The ghost would probably pass through the player and leave him slimy and ectoplasmy.

EDIT: Johannes, I accidentally click under 13 on your forum and didn't realise until I got the email. Could you delete the "FreeTimm" account please?

[center]
Gamz
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: A bubble!
Posted: 13th Jan 2007 00:55 Edited at: 13th Jan 2007 00:57
Quote: "The ghost would probably pass through the player and leave him slimy and ectoplasmy."


Somebodies been watching Ghostbusters...

This is exactly what I needed! How about whenever it passes through you it deals damage? I've only just started to learn scripting to so I'm not going to attempt this one...

I am a manifestation of your subconscious.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 13th Jan 2007 03:08
Quote: "Delete the hitbox."


that's helpful. FPSC doesn't even use hitboxes.

you could just use this :



as the entity's appear script.

JohannesM
19
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 13th Jan 2007 10:33
Quote: "that's helpful. FPSC doesn't even use hitboxes."


I thought it did

@ Phlum: Work is done.

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
Gamz
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: A bubble!
Posted: 13th Jan 2007 12:53
Will the 'ghost' still take damage after this is used?

I am a manifestation of your subconscious.
Problem with Sound Zone
17
Years of Service
User Offline
Joined: 31st Jan 2007
Location:
Posted: 16th Mar 2007 22:44
I have a little question about this... can you make the "ghost" levitate ?Somehow , a code...?
Barnaba
17
Years of Service
User Offline
Joined: 29th Mar 2007
Location:
Posted: 30th Mar 2007 04:29
Hi! I have additional question...Its possible to off collision in standard entity ?I try both off proposition but collision is still active. ( i check .fpi modification on simple entity object )...Sombody could help me in this problem?J must somehow off collisions in some part of entities on my scene.Help

DeVeteran

Login to post a reply

Server time is: 2024-11-25 16:23:16
Your offset time is: 2024-11-25 16:23:16