I've fiddled with DB pro's multiplayer code and I am liking it so far, i've just about completed a sweet football multiplayer game and it runs pretty smoothly.. but anyway, i've just been wondering how well this network architecture could handle an mmorpg with up to 1000 clients connected at one time.. oh and i've had a hard time connecting with friends over the internet with this game.. we did manage to remotely connect through a vpn gateway but that was horrendous i tell you, whore-end-uss, but i'm thinkin it was the gateway's fault... but anyway.. yeah.. i'm not high, but i would like to see your thoughts about the toughness of DB and how the crap I can efficiently connect over the internet.. thanks
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Me, i'll just be here crying my brains out