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DarkBASIC Professional Discussion / MMORPGs and the net coding.. and the packets and the GLAVIN!

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Jimmy Cool
23
Years of Service
User Offline
Joined: 6th Mar 2003
Location: United States
Posted: 1st May 2003 20:27
I've fiddled with DB pro's multiplayer code and I am liking it so far, i've just about completed a sweet football multiplayer game and it runs pretty smoothly.. but anyway, i've just been wondering how well this network architecture could handle an mmorpg with up to 1000 clients connected at one time.. oh and i've had a hard time connecting with friends over the internet with this game.. we did manage to remotely connect through a vpn gateway but that was horrendous i tell you, whore-end-uss, but i'm thinkin it was the gateway's fault... but anyway.. yeah.. i'm not high, but i would like to see your thoughts about the toughness of DB and how the crap I can efficiently connect over the internet.. thanks
***********************************************
Me, i'll just be here crying my brains out
Vandetta
23
Years of Service
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Joined: 17th Dec 2002
Location:
Posted: 1st May 2003 22:47
I havent had a chance to work with the network commands yet, but as I understand them...good chance I could be wrong... the commands that DBPro come with use Directplay which can only support about 256 clients at once and in general I think directplay isnt that fast. However, I've seen a TCP/UDP dll over at realgametools.com. With that I think you can reasonably make a mmorpg. Anyone want to add anything/correct me?

rapscaLLion
23
Years of Service
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Joined: 29th Aug 2002
Location: Canada
Posted: 2nd May 2003 00:11
well 256 players per room/world max is pretty reasonable, but you'd have to have powerhouse servers, an amazing client... I'd suggest handling all the netcode and such with C++, and doing the visual part w/ DB/P.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Cras
23
Years of Service
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Joined: 15th Oct 2002
Location: United Kingdom
Posted: 2nd May 2003 03:20 Edited at: 2nd May 2003 03:21
i want your football game not as constructive as the ones above but i bet it boosts your ego. i would like to see the source too cos im having a problem gettin 2 comps to connect.

EDIT >> Oh i forgot... please.
Jimmy Cool
23
Years of Service
User Offline
Joined: 6th Mar 2003
Location: United States
Posted: 2nd May 2003 06:36
nah man, it's my first stab at the DB net commands, kinda pathetic and it doesn't work over the internet AND i have to clean it up... AND i'm probably going to cry myself to sleep tonight, thank you

***********************************************
Me, i'll just be here crying my brains out
Jimmy Cool
23
Years of Service
User Offline
Joined: 6th Mar 2003
Location: United States
Posted: 2nd May 2003 06:38
oh yeah and there's something I wasn't aware of, combing C++ and DB Pro... how do you do that? with plugins? plug.... ins?

***********************************************
Me, i'll just be here crying my brains out
rapscaLLion
23
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 2nd May 2003 06:40
plugins... a DLL would work I think. Or you could use memblocks...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Zed
23
Years of Service
User Offline
Joined: 20th Sep 2002
Location:
Posted: 2nd May 2003 21:45
I believe DirectX9 has support for mmorpgs so we may get it in patch 7,8,9. Who knows

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