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FPSC Classic Product Chat / Music question

Author
Message
Blitzkrieg Bop
17
Years of Service
User Offline
Joined: 8th Jan 2007
Location: Heaven
Posted: 11th Jan 2007 11:25
Heyhyehay!

I think that I do zombie game. And I wanna put this game's name song name. So, song itself is ns. game's theme. When I see radio, I can hear music. And it's that theme song. But can I use commercial music for my game? If game is freeware?
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 11th Jan 2007 12:47
another zombie game....
if the music is yours its fine
but if u dont have a licence or watever for the music/song i dont think so
(i am tired)

If I Want It, I Want It

Fodder
17
Years of Service
User Offline
Joined: 4th Jan 2007
Location:
Posted: 12th Jan 2007 21:41
To save yourself the headache with today’s music industry, I would read the info located here http://www.ascap.com/musicbiz/ascapcorner/corner16.htmlThe ASCAP licenses for song use in video games is not bad, compared to a law suite. Take a look at the above link. Better legal then getting involved in one of their frivolous lawsuits.

Here is a estimate for a single song distribution with the game.

Rate Schedule A
Sponsor Revenue $ 0
Adjustment to Sponsor Revenue $ 0
Net Sponsor Revenue $ 0
User Revenue $ 0
Total Site/Service Revenue $ 0
Rate Based on Revenue .0185
Site/Service Sessions 1
Rate Based on Site/Service Sessions $ .0006
Sessions Based License Fee $ 0.00
Revenue Based License Fee $ 0.00
Minimum License Fee $ 288
License Fee Payable to ASCAP $ 288


As for a BMI license, they say.....
Synchronization licenses are another potential source of income for songwriters and publishers. The “synch license,” as it is sometimes called, pays copyright owners when their music is used in combination with visual images such as music in films, TV, videos, computer programs, etc. BMI does not offer synchronization licenses. The producer of the audiovisual production usually requests a synchronization license from the song publisher. These rights are administered and licensed by the publisher who accounts directly to the writer. BMI represents music publishers, but BMI is not itself a publisher.

Here are some links you may be instrested.

http://www.soundclick.com/
http://www.soundclick.com/ they have many songs under a free license.
http://www.opsound.org/http://www.opsound.org/
http://creativecommons.org/license/musichttp://creativecommons.org/license/music
http://www.licensemusic.com/index_lm3.asphttp://www.licensemusic.com/index_lm3.asp
Benjamin A
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 13th Jan 2007 02:16
Even though it's good to have these things, did you know that most of the money that is collected by ASCAP & BMI (and so on) through these licenses, never ever arives at the composer of the actual song(s).

I've had a couple of musician friends explaining this whole deal to me. Basically it comes all down to this. Organizations who enforce the rules only pay the musician when a certain amount for using there song(s) has been reached. This is reviewed per user that uses the songs. For example I use 10 tracks in my games, all from different musicians. I do pay my fees for using these songs. Let's say $200 in total.

The organization takes half of that as admin fees, so $100 is left. So each musician should get $10. No says the organization, the minimum amount we pay to any is $100. So they keep the fee themselves. They don't put it on a 'holding' account until $100 is reached, they do this per license they give out.

Very tricky and still not getting the money to the small musician, but someone is getting rich somewhere.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.

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