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DarkBASIC Discussion / The DB Classic Programming Challenge Thread

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t10dimensional
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Posted: 5th Aug 2009 04:32 Edited at: 5th Aug 2009 04:45
Sorry for not saying anything about my entry.Here's my first draft.
Controls are S,G,K,Downkey,don't push until it says go,push again to deploy parachute(buttons beside it go left and right).

Need to add:
-Health Bar
-Rounds
-AI(maybe)
-Scoreing



NanoGamez guy
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Posted: 5th Aug 2009 16:54
@TDK
Your code runs very slow with me, clicking on the menu was quite hard and it took several attempts to go onto the vehicle selection screen (btw, just so you know Processor: AMD Sempron(tm) 2200+, MMX, 3DNow, ~1.5GHz Memory: 960MB RAM). However, the vehicle selection is great! It looks very cool and all the stats is a really good idea. I look forward to racing!

@Ooska
Very funny idea and quite hard, I like the ASCII objects!

@razerx
Took me a while to work out what was going on and your code was quite hard to read, but it's a very good idea and the graphics look great. I'm still not sure what the aim is though...

Here's what I've got so far for my entry.
The vehicle (flattened cylinder) hovers around so there's no friction with the ground (and no air resistance for some reason). This means that once it starts moving in one direction, it'll continue in that direction until another force (i.e. you or a building) acts apon it. Arrow keys to move and space to brake (you will need it). The map shows a rough plan of the city and a track though it.



My current wallpaper:
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TDK
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Posted: 5th Aug 2009 22:38
Quote: "clicking on the menu was quite hard and it took several attempts to go onto the vehicle selection screen"


I have that problem too. It's basic code - the same as I've always used so I'm not sure why that is. I actually thought it was a problem with my machine as I've just fitted a new keyboard and mouse.

The slow speed is down to the number of primitives in use - there are far more than would normally be used. With more time, I could optimize it by hiding objects, but there are more important things to be done before the deadline...

I'll look into it though.



TDK

Caleb1994
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Posted: 6th Aug 2009 02:50
Hey tdk, is that dbp code? there are "Set object ambient" commands and stuff that isn't in dbc

New Site! Check it out \/
That1Smart Guy
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Posted: 6th Aug 2009 04:26
I think theres a set object ambient command in DBC, also if there wasnt the program would error out

t10dimensional
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Posted: 6th Aug 2009 04:55
My version of DB(V 1.12)does'nt have those commands so I just erased it in the code and nothing seemed to go wrong.So I'm guessing it's a command that makes objects look better or somthing.

You should use it though don't change the rules just because of me.


That1Smart Guy
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Posted: 6th Aug 2009 05:11
I think its one that was released in the last update for special effects, dont know if its legal to use but I have no problem with it

t10dimensional
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Posted: 6th Aug 2009 06:12 Edited at: 6th Aug 2009 07:39
While were are somewhat on subject,If I where to upgrade to DBpro
(haveing DB already) would I get a discount?

Well, here's my second draft.
It needs:
-Rounds
-AI for the remaining not-human,players
Butons are Downkey,S,G,K.

Please comment.


That1Smart Guy
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Posted: 6th Aug 2009 07:15 Edited at: 6th Aug 2009 07:16
Quote: "While were are somewhat on subject,If I where to upgrade to DBpro
(haveing DB already) would I get a discount?"


HAHAHAHAHAHAHAH!!!!!!!!!
MAN UR HILARIOUS!!!!!

o wait ur serious.....let me spell it out for you, N-O

this is part of why they have multiple versions of similar code (DBL, DBC, DBP)

to have lower priced but more limited versions makes more people able to try the software for less money, then when they upgrade the cost of the new plus the cost of the old means that TGC gets more money

t10dimensional
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Posted: 6th Aug 2009 07:37 Edited at: 6th Aug 2009 07:42
I was'nt being completly serious,I was expecting N-O.I was just a little curious.

EDIT:




TDK
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Posted: 6th Aug 2009 23:37
Help!!!!!!!!!

I've searched though my archives for an old routine which tilts an object on a matrix according to the slope it's on. I found one, but it doesn't work.

I don't have time to re-write it from scratch by the tme the challenge ends so I was wondering if anyone has such a routine/function.

It just needs to calculate the X and Z angles for any object regardless of the object's Y angle.

Can anyone help?

TDK

Latch
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Posted: 7th Aug 2009 00:38
@TDK,

Here's one, the function tilt() is what does the work. In the example, a shadow tilts according to the sphere's position on the matrix. For a vehicle, this would work best if the vehicle is glued to a pivot object. You position the pivot object, never tiltiing it - only rotating the y angle of the pivot object for direciton with the vehicle glued to it, then you tilt the vehicle never changing the vehicles y rotation, otherwise the angles of the vehicle get messed up.

For the example, move the sphere with up and down arrows, and lift the sphere with the left mouse button. Again, you only need the tilt() function for your purposes (with a pivot object).



Enjoy your day.
BN2 Productions
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Posted: 7th Aug 2009 00:41
Hope this helps! Used this for a challenge entry (full entry on page 47). Anyway, it requires 4 objects. 1 is the actual car. The other 3 are 3 wheels. I think it is geared for a front left, back left, back right setup, but it might work for any set of 3.

Before calling the function, position your "wheels" at their correct location (the corners) in the x and z location and the Ground Height for the y value. Then call PlaceObj(car,BackLeft,BackRight,FrontRight,FrontLeft).

It may need some work for turning, though I haven't even looked at the code in some time.



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TheComet
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Posted: 7th Aug 2009 01:21
TDK, are you going to complete your challenge? It is 21 minutes over the deadline... I'll give everyone 1 more hour.

TheComet


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TDK
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Posted: 7th Aug 2009 01:50
21 Minutes!?!?

Lol - I thought I had until tomorrow night.

In that case, no - nowhere near. If I had until weekend I might have a chance, but not now.

Latch:

That looks quite similar to the non-working one I have already which works OK until the object turns so far then the Z and X axis switch.

Yours may not do that, so I will check it out.

BN2:

Quote: "It may need some work for turning"


Just a bit!!

Quote: "The other 3 are 3 wheels. I think it is geared for a front left, back left, back right setup, but it might work for any set of 3."


I've been experimenting myself for the last hour or two and I've made some progress. First of all, it looks like the best way is to have four test points (wheels if you like), but positioned not at the corners but in the centre of each side.

I've now figured out how to place these points regardless of the object's Y angle. I have four tiny cubes located at each of the four test points and they bob up and down correctly as you go over the matrix.

All I have to do now is calculate the angles between the front/rear and left/right test points and use them for the main object's axis. Yeah, I know it sounds easy when you say it like that...

But, hopefully (with the help of the above posted snippets if I get stuck), there's a good chance that in an hour or two, even though I won't have a challenge entry, I will have a generic and working object tilt function which works with any object on any matrix regardless of it's Y angle and method of being moved.

So it's not all been a waste of time.

And, I'll post what I've done of my entry so far too...

TDK

Latch
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Posted: 7th Aug 2009 01:53 Edited at: 7th Aug 2009 01:57
what's this 21 minutes? I thought I had 1 more night two! Isn't it Saturday morning - Friday Night?

I need that extra day!

Quote: "Latch:

That looks quite similar to the non-working one I have already which works OK until the object turns so far then the Z and X axis switch"


That's why you have to add a pivot object and only tilt the vehicle. The pivot object gets positioned and y rotated. The vehicle is glued to it and just gets tilted. The y rotation of the pivot object changes the direction of the vehicle without changing the y orientation of the vehicle therefore the x and z axis stay correct

Enjoy your day.
TheComet
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Posted: 7th Aug 2009 02:17
Quote: "what's this 21 minutes? I thought I had 1 more night two! Isn't it Saturday morning - Friday Night?

I need that extra day!"



Sorry for the misunderstanding... My very top post on this page says it is friday, 7th AUG 24:00 CET. But since a lot of you thought it was Saturday, and 2 are in need of the extra day, I may as well extend it to Saturday.

Final deadline tomorrow.


TheComet


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t10dimensional
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Posted: 7th Aug 2009 02:24 Edited at: 7th Aug 2009 23:16
ENTRY



EDIT

O, When I saw your 1 hour thing I hurryed up and posted this,lol.You had me worryed until I read the other post.

Well anyways,Please post any PROBLEMS,or sugestions.Thanks

O ya, don't look at the code too long or your eyes will start to bleed.(you could say this is my way of keeping other people frome "stealing" my code.)

update: if their is a tie it keeps on going
update: only shows the sprite that won.


TheComet
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Posted: 7th Aug 2009 02:41
When I looked at the start of your code, I thought "hmmm, now what is he going on about?". But then I saw the rest, and OMG, wow... You need to go through the tutorial on how to keep your code clean.

Aside from that, I like your entry! Nice job. A few more refinements and it will be perfect by tomorrow.


TheComet


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Libervurto
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Posted: 7th Aug 2009 04:20
Quote: "O ya, don't look at the code too long or your eyes will start to bleed.(you could say this is my way of keeping other people from "stealing" my code.)"

It is razer encrypted

Yes, I'm starting to believe that keeping your code easy to read is even more important than it actually working. After all how will you fix it when it isn't working?

But I'm not going to beat you around the head for writing messy code, sure it's messy but it's code. You're at the stage where it's not so bad because you have to rewrite everything anyway as you learn new commands.

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Dark Dragon
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Posted: 7th Aug 2009 05:38
Hey, TDK, Cant get your game to work.....? Unreconized paramater or somthing.......Can you run this in 1.13?

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
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That1Smart Guy
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Posted: 7th Aug 2009 06:26
no, apparently u missed the discussion above

he uses some special effects commands released in the latest version

t10dimensional
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Posted: 7th Aug 2009 07:49 Edited at: 7th Aug 2009 07:50
@Obese
Well,I started it keeping everything indented and orderly and due to poor planning I had to go back many times to add more conditions.

if this and this AND THIS= then bla bla

You could say I was thinking faster then I could type.

And did you ever finish updateing that second edition of "keeping your code orgenized" thingy,I would like to take a look at that.


pictionaryjr
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Posted: 7th Aug 2009 08:36
Here's a code I used for my Bouyancy and fluid dynamics entry on page 74. I used it to have some objects in the water that floated and rotated to the matrix's angle. Here's the code:

NanoGamez guy
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Posted: 7th Aug 2009 14:11
@razerx
This is a really clever idea and very fun to play. It's also a very complete game and everything runs smoothly and looks good. Good Job!

Quote: "You could say I was thinking faster then I could type."

Better than typing faster than you could think!

@Comet
I doubt be able to finish, I've recently been working a lot on revamping my website, along with learning 4 new languages!

My current wallpaper:
"I trust you have prepared new insults for today" - Spock, Star Trek
TDK
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Posted: 7th Aug 2009 14:53
Quote: "Cant get your game to work.....? Unreconized paramater or somthing.......Can you run this in 1.13?"


Extended commands are now allowed in the challenge. I suggest everyone upgrade asap.

I have actually only used the commands you are having problems with because in the new version, the Set Ambient Light command has been deprecated and no longer does anything.

This is because it has been replaced by four new object light commands - which if not used makes your game look really bad. As such, it would be unfair to stop anyone using the new object light commands.

Anyone still using V1.13 can (as already mentioned above!) just rem out the offending lines - though the game will not look the same as it does for everyone with V1.2.0.

TDK

TheComet
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Posted: 7th Aug 2009 16:43
Sorry for the misunderstanding. It was me that screwed up with the date and time. Thursday night at midnight I looked at the date and time and thought it was Friday midnight, the deadline, but actually it was Thursday night. So you all still have until Saturday night, so no worries.

@ Nano

You still have 2 days, I'm sure you can get something finished!

TheComet


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TDK
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Posted: 7th Aug 2009 20:15
Here's a small update - and might well be my last one as I have to go out tonight.

It's not actually racing as you have no control of any of the vehicles yet. It simply follows one of the cars around in Test Mode. But it gives you a flavour of what I was aimng for. It never ends, so just press F12 to exit.

I will probably continue with it after the challenge deadline ends and finish it off.



As you can see from the car you are following, the four small markers correctly mirror the slope of the matrix at the front, back, left and right of the car as it goes around the track.

What I can't achieve is applying the angles you can calculate from these four markers to the car itself. Damn Euler rotations!

I've started a new thread to see if we can achieve a solution to this problem by putting all our heads together. If we can figure it out, it would be very useful for future challenges - especially when media-less projects do rely a lot more on the good old matrix.

TDK

Dark Dragon
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Posted: 7th Aug 2009 20:35
Quote: "Extended commands are now allowed in the challenge. I suggest everyone upgrade asap.

"


oh, cool, ive been gone quite a while then. any other rule changes i should know? I've got time this week to take a challange.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
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Libervurto
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Posted: 8th Aug 2009 01:38
Quote: "did you ever finish updateing that second edition of "keeping your code orgenized" thingy,I would like to take a look at that."

I stopped working on it because there were a few areas I was too inexperienced to write about. I've learned a bit more since then and I'll add to it when I get the time and I get a new laptop (going to buy one next week!)
The incomplete version is here, the thread is auto-locked though.

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Latch
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Posted: 8th Aug 2009 02:13 Edited at: 8th Aug 2009 03:10
[EDIT]
I just read TheComets next message and apparently I have more time! So I'll just remove this incomplete mess... [click] and hopefully have somehting better tomorrow

Enjoy your day.
TheComet
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Posted: 8th Aug 2009 02:48
Quote: "Anyway, I think I have about 30 minutes left so I'll try and put together something that resembles a racing game!"


I am very confusing, aren't I? You actually have around 22 hours left until Saturday 24:00 CET. I'll have to look at your entry tomorrow morning, because this computer is ubuntu only.

TheComet


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Libervurto
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Posted: 8th Aug 2009 03:01
woohoo I have time to make an entry!
I've really struggled for a decent idea on this one but I've come up with a very oldschool type idea, let's hope it's actually fun!

My other idea was that you race as an electron around a circuit board, you'd have LEDs that gave you a boost and resistors that only allowed one electron through at a time (crashes!) was a cool idea but this one is better.

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TheComet
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Posted: 8th Aug 2009 18:04 Edited at: 8th Aug 2009 18:05
That is an awesome idea, obese! If your next idea is better than the one I mentioned, then .

This is the last 7 hour sprint. Time to start finishing off your programs and handing them in. No rush though, 7 hours is a long time.

TheComet


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TDK
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Posted: 8th Aug 2009 18:39 Edited at: 9th Aug 2009 01:26
Quote: "And did you ever finish updateing that second edition of "keeping your code orgenized" thingy,I would like to take a look at that."


There's also the 'original' one which may have inspired OBese87 to write his here. (See Programming For Beginners Part 2).

And there's also the utility DBATidy which I wrote. It will take your existing programs which are badly indented (or not indented at all) and 'tidy' them up - adding the correct indentation.

This means you don't have to go through old code and you can learn about indentation from the results.

DBA Tidy 1.4 attached (use download button below).

TDK

That1Smart Guy
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Posted: 8th Aug 2009 18:43
I havent tested it but sounds like a cool program TDK

t10dimensional
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Posted: 8th Aug 2009 21:48
@TDK
I read that a while back going through your tutorials,might have to read again when I got the time.

And the DBAtidy program is AWWWWSOME. I used it on some of my old projects code and it worked great.Thanks

@Obese
Thanks too.That should help me some.


TheComet
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Posted: 9th Aug 2009 01:46
I'm giving everyone one more hour until the deadline. Please enter your entries now.


TheComet


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Latch
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Posted: 9th Aug 2009 02:09
Here's mine. I couldn't work any more on my original entry as it was getting really big and really complicated so i wrote up a new entry today.

Move around with the arrow keys. Try and get to the end of the matrix before any of the other sleds (boxes). You are sled 1. Needs a bit of work:



Enjoy your day.
Dark Dragon
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Posted: 9th Aug 2009 02:33 Edited at: 9th Aug 2009 02:35
@TDK

LOL! THAT PROGRAM WAS MADE FOR ME!


@everyone

Dang, i tried to make mine but........its nowhere near finshed. I missed this challange but will look forward to the next!

(\__/) HHAHAHAHAHAH!
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TheComet
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Posted: 9th Aug 2009 02:57 Edited at: 9th Aug 2009 03:02
Info:



Results are being processed. Please be patient. Thank you very much for your cooperation and entry.


TheComet


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Dark Dragon
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Posted: 9th Aug 2009 03:00
oooooooooooooooooooooooooooooooooooooooooooh.....cant wait to see whom the victor is on this one.....

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TheComet
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Posted: 9th Aug 2009 03:39 Edited at: 9th Aug 2009 03:39


TDK : You have put a lot of effort into your challenge, but didn't get finished. The graphics and style of the game were great, but you didn't add any player input or power ups.

Ooska : Very good game, I liked the way you used only text as graphics. And you added a power up with the turds.

Nano : Nice physics and random city generator, but it is not a racing game yet.

Razerx : Very innovative concept. I enjoyed playing it with my friend. Nice graphics and overall comfort with gameplay. But no power ups, only power downs.

Latch : Also nice game. A little more texture and a sky wouldn't have hurt, but nice game play. Although there weren't any power-ups.

Runner up:



Winner:




Congrats to the winner, I'm awaiting the next challenge!


TheComet


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Libervurto
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Posted: 9th Aug 2009 03:50
Razerx can't set the next challenge because he his head has exploded...

Sorry I couldn't get mine in on time, I'll keep working on it, not much to look at but it is CRAZY! I'm not sure if you can actually play the game yet. It's called Radius if that gives you a hint.

Congrats Razerx!
Can't wait for the next challenge... so hurry up!

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Dark Dragon
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Posted: 9th Aug 2009 03:59
Quote: "Can't wait for the next challenge... so hurry up! "


Diddo.

(\__/) HHAHAHAHAHAH!
(O.o ) / WORLD DOMINATION!!!!!!!!!!
(> < )
t10dimensional
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Posted: 9th Aug 2009 06:59 Edited at: 9th Aug 2009 07:17
Quote: "Razerx can't set the next challenge because he his head has exploded..."


Ya,just about. Thanks everyone.

~~~NEXT CHALLENGE~~~


Type: Survival/Defence Game

Deadline: Sunday,August 16,24:00

Rules: None other than the rules mentioned in the first post.

I think the type leaves the challenge open for noobish and skilled programers.It also should get everyone to particapate in this challenge as it should be fun.

The deadline will be extended if needed.


BN2 Productions
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Posted: 9th Aug 2009 10:56
Quote: ": Survival/Defence Game"


Kinda ambiguous there, what exactly do you mean? I mean, survival and defense pretty much sums up key elements in games from pitfall to World of Warcraft

Great Quote:
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NanoGamez guy
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Posted: 9th Aug 2009 13:20
Congratulations Razerx!

What kind of games did you have in mind when you thought of the challenge?

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TDK
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Posted: 9th Aug 2009 18:01
Quote: "Kinda ambiguous there"


I have to agree. I think it would help us all if you could narrow it down a bit - if only to help you when it comes to judging, (it's very difficult to judge games of different genres against each other).

Personally, I would prefer something a bit more specific.

And...

After the last one, I am a bit wary of challenges being full 'games'.

I tend to go at them far too seriously and although what I do is OK, I just can't finish them.

Can we not pick some specific element of a game so we can write smaller examples to demonstrate how we would all do it - rather than a full working game?

TDK

TheComet
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Posted: 9th Aug 2009 21:03
Here's my entry:




The game is more enjoyable if you download the attached music, unzip it and place it in the same directory as the code. But the game also runs without music. Enjoy! xD

TheComet


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