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3 Dimensional Chat / Price Ranges, Needed Media, and Frequency of Model Packs?

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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 12th Jan 2007 14:31
Im starting to run low on money, (23 dollars in the bank...), so Im gona be getting a job soon again, but I was trying to think of any way I could earn a little more cash flow, and settled on model packs.

Im sure a lot of you have seen my models, I post a new one atleast once a month, usually more, and they tend to get good response, people have even told me to try selling them. So I think Im going to make a few model packs, I was just wondering on a few things:

Price? Obviously this depends on the quality of the models, but Id be sure to model them as top notch as I could. I was thinking 10 dollars for a pack of either 10 difficult models (like organics), or 20 simpler models (like furniture, vehicles, etc.)

Frequency? Im hoping to try and get out a new pack each week, but that may be too much, perhaps 1 every 2 weeks, to give me time to make sure all of the media is perfected as well.

Needed Media? This ones pretty much entirely up to the public, though I do have some ideas for various packs. Heres my current ideas:

- Vehicles
- City (street lights, garbage cans... random city junk)
- Skate boarding (skateboard, quarter-full pipes, rails, kickers, etc, plus a generic male/female skater character)
- Buildings (houses, apartments, offices)
- Furniture (couches, chairs, computers, tables, lights, windows, etc )
- Accessories (phones, printers, speakers, scanners, xbox/ps3's/wiis, random nick nacks)
- Characters (10 hi-detailed possible "main character" meshes for games)

Im thinking Id be sure to include 2 hi quality models in each pack, like for the furniture pack Id include a complete entertainment set, or for the vehicles Id include a racer character model or a race track or something.

Any ideas, changes I should make, etc?
- RUC'

Crazy Ninja
19
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 12th Jan 2007 15:00
hmmm

Vehicles - Might be okay to have.
City - Same as vehicles
Skate boarding - No matter how cool this pack would be too have, i'm not sure a lot of people are making skateboard games right now so it might be useless. Then again, if they'll be used in a scene they might be of some use.
Buildings - This might be quite helpful.
Furniture/Accessories - These will probably be helpful. If people already have all the small stuff made, then they can focus on making the rooms and such.
Characters - Yes.

Don't do gun packs though! There are like a ton of gun packs available. I would suggest perhaps a museum theme, or underwater. Don't see many of those around.

10 Dollars doesn't sound too bad. I wouldn't buy, but i don't buy model packs at all, so its not much me saying (unless they were spectacular!).

1 to 2 weeks doesn't sound bad, but make sure the models are absolutely perfect before releasing!

Well i hope I've helped some. I think you'll do ok. Good luck!

KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 12th Jan 2007 15:04
I participated in a small study group for TurboSquid awhile ago, and this was a subject that was brought up. One of the items that always popped up as in short supply was good vehicle models (especially for games). It's pretty obvious that the harder the model type (i.e. characters with full animation sequences) will demand a higher price.

You've also got to think of how loose your license will be; can they be used in multiple engines/applications, or will they be limited to a single engine/application? That should effect the price for the more complex models.

Look around at the ones on sale, and find what they are missing. Another thing you'll want to do is ensure that the textures go together well with each pack (make sure they don't clash with each other....unless they are separate genres).

Unless you've got time to work on them all day long, everyday; one pack a week (or every 2 weeks) is a stretch. You'll get a better idea of what kind of time it takes, after you make your first pack. Making your packs ready to be dropped into a game engine will increase sales greatly. Many people don't want to do the extra work it takes to make your media compatible with their engines, especially if their is a competitior's product that does drop right into their engine.

-Keith

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 12th Jan 2007 17:07
Thanks for the input,

@Keith: I guess 2 weeks is a bit short, but (not trying to brag) I usually model all of those models I post here in a half an hour - an hour max as it is, so 2 weeks doesnt seem too bad.

I already started the vehicles pack, Ive got like 4 done so far, Ill probably release it next week.

Oh yeah, I wasnt planning on doing a weapon pack.

- RUC'

Richard Davey
Retired Moderator
22
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 12th Jan 2007 17:22
Just some advice - the larger the pack of models, the more chance of sales you are likely to have, even though the cost of the pack will be that bit higher. The reason we've found is this: In a small pack (10 items or less), there is every chance that the customer will only actually want one or two of those models. So in short it looks as if they're paying for something that will be only 10% or 20% useful. If you now combine 4 packs together, offering say 50 models in total, the chances of there being a number of things in the pack they will want is much higher. Then associated value with that pack then increases accordingly. Because there are a number of models they -really- want, the rest will seem more like a bonus, and we've heard people say "Well I will probably use them in the future at some point".

It will take you longer to create a decent sized model pack, especially one with high quality 100% legal textures (which can take twice as long to produce as the model itself sometimes). But I honestly believe, from what we've seen, you'd sell more of them.

If the pack is on par with those we already sell, and if you can 100% guarantee that all of the content is 100% original, created by you, and not stolen or 'borrowed' from anywhere else (and that includes Google Image searches), then we would be happy to look at it for sale. If that happened, I can guarantee your bank balance would have way more than $23 in it

Heavy on the Magick
RUCCUS
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Joined: 11th Dec 2004
Location: Canada
Posted: 12th Jan 2007 18:25
Thanks Rich that sounds perfect, Ill take your advice and up the amount of models in the pack and start working on them this coming weekend. Once my Softimage XSI comes in the mail the texturing process will be a lot easier.

My only problem left is rigging really, that can in my opinion be one of the biggest selling points - if a model is rigged for animation or not - and it just happens to be the one thing I cant do as of yet. Hopefully that'll change soon though.

volman
17
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Joined: 7th Jan 2007
Location: Citizen of world
Posted: 12th Jan 2007 22:20
What is your animation skills? A good model pack would be nice to have simple animations, so future customers can contact u for something more advanced.

I have 1 question for u. R u a modeler by proffession, or it's your hobby to make models and stuff?

I am developing a business plan for a mmo game and I get ideas for development environment (probably dbpro) and media creation. If u can produce high quality animations, we could have a talk about it, when I procceed with my plan.
RUCCUS
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Joined: 11th Dec 2004
Location: Canada
Posted: 13th Jan 2007 14:31
Im definitely not a professional, Ive been doing it for a while but Im still going to highschool and just do it in my spare time at the moment.

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 14th Jan 2007 01:37
Rich:

I just have a few more questions concerning whats required of me to get the media into a sales deal with TGC, and other things like royalties, standards, etc.

Would it be best to email you, or is there a sales representitive in charge of media that I should talk with?

(Oh and dont think Ive gotten my hopes up for getting some help from TGC, I know there's no guarantees).

Thanks,
- RUC'

Richard Davey
Retired Moderator
22
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Location: On the Jupiter Probe
Posted: 14th Jan 2007 19:10
First things first - we need to see examples (bloody good examples), of your work before we even consider spending time on explaining royalties, etc. Email Rick directly with samples. From that he can give you an instant answer (rick@thegamecreators.com). Include screen shots of sample models. If you don't have any ready yet, wait until you do before emailing him.

Heavy on the Magick
RUCCUS
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Location: Canada
Posted: 15th Jan 2007 01:15
Will do, thanks Rich.

Juso
22
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Joined: 23rd Sep 2002
Location: Finland
Posted: 16th Jan 2007 18:24
Ruccus, if you make characters, people, make (also) women and children walking and sitting etc and NOT only gunmen

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