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FPSC Classic Product Chat / one barrel will explode and one won't?????

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MK83
FPSC Reloaded TGC Backer
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Location: Greeneville, TN
Posted: 13th Jan 2007 16:50
I made a small test map to try and get a barrel to explode when shot. What I found out is this: I can easily make a barrel from the ww2 pack explode. But one from model pack 3 won't explode. Everything is set the same for both barrels. Any thoughts? (is it a glitch in model pack 3?)


http://www.mk83productions.com http://www.freewebs.com/mk83
Nickydude
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Posted: 13th Jan 2007 17:05
Have you set it to Explodable = yes and Strength greater than 0?


MK83
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Posted: 13th Jan 2007 17:06
yes I set both barrels the same.


http://www.mk83productions.com http://www.freewebs.com/mk83
Nickydude
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Posted: 13th Jan 2007 17:08
Would you like me to take a look at your map to see what's happening?


MK83
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Posted: 13th Jan 2007 17:09 Edited at: 13th Jan 2007 17:13
Yes I'll email it to you.


EDIT: ok I sent it good luck. And Thank You.


http://www.mk83productions.com http://www.freewebs.com/mk83
Nickydude
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Posted: 13th Jan 2007 17:29
Received.

Are you sure they're exactly the same? Look again under Strength


MK83
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Posted: 13th Jan 2007 17:33 Edited at: 13th Jan 2007 17:35
I did not notice that.

Farout, thanks man, all I did was change the 0 to 25 and it worked. Thanks for the help.


http://www.mk83productions.com http://www.freewebs.com/mk83
Nickydude
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Posted: 13th Jan 2007 17:37
lol. I had the exact same problem yesterday and asked on the forum, so now i'm an "expert" lol.


MK83
FPSC Reloaded TGC Backer
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Posted: 13th Jan 2007 17:39
Maybe you can put this answer in your questions section of your manual.


http://www.mk83productions.com http://www.freewebs.com/mk83
FredP
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Location: Indiana
Posted: 13th Jan 2007 17:43
When I posted my "new model pack" (a while back) I think I included instructions on how to make entities explode.You can find it in Models and Media...just search for "my new model pack".
This would be some good info to put in your guide,Nicky.

Nickydude
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Posted: 13th Jan 2007 18:52
It's already in the next update.


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