I'm not too sure about Gmax, never used it so I can't comment on it... bad if you take MayaPLE for example... that's only for you to learn... you are not allowed to output any commercial model or image (well for commerical use, like in a game you want to sell). Rendered images are watermarked... it is really only to learn Maya and for Portfolio creation. These Companies are not going to give everyone a way to use the power of Maya or Max for FREE. So to have an exporter made for these cut down packages may never be a solution... not as things stand now anyway.
The good thing most people forgets is that for in-games graphics(unless you talking about FMV movies intros and endings.... I prefer in game graphics for intors though!) you would usually use low poly models...
yes with LOD (level of Detail) you can have some high poly models on screen
(and not too many at the same time escpecially if you have other things going on like AI, special effects, reatime lighting etc...
all counts towards processing power available by the specific gaming platform (PC CARD/cpu... or consoles)
NOW: even today after so long time Nurbs have been around, for most games, 3D artists still create their models out of POLYS...and if you are just concentrating in games (and not graphic design-prototyping etc..) all you need is a good low Polygon Modeller..
(yes there are other tools like surface modelling hybrids etc...but Polygon modelling is still the king and will be so for long time)
So if you consider that you do not really need for in game graphics high end rendering (you are doing magazine covers or tv movie animations are you?)... you may not need nurbs....you amy no need cloths plug ins etc etc etc.... IN THE END ALL YOU NEED IS A USABLE 3D POLYGON MODELLER and related tools With some good built in or 3rd party texturing tools
For exmaple Nendo was a $99 software and was simply excellent for poly modelling... now it looks like Wings3D has expanded on what nendo could do... so my guess (not used it yet... downloaded it last night) is that it cold be a very usable tool
Milkshape I have also not used, but it is very affordable and from what I hear from you guys it is capable of outputing good stuff (quality of models depend yes on how easy and productive the software is but most of it depends on your own Skills)
TrueSpace is another one...
Some Cinema4D Iteration
Eovia Carrara 2
etc...
I think one of the things to look for is the option to be able to export in .x format ofcourse via built in export function or extra plug in
it also looks like there are a few cheap/free UVunwrapping tools to add to you Tool Box!
So do not go too mad about trying to use the BigGuns software.. YOU DO NOT NEED IT (unless you want to learn it to score a job in the industry)
ALSO there is another thing you need to consider and that never transpires here
DO YOU ACTAULLY KNOW THAT ONLY IN THE RECENT YEARS games developers have started to use Softimage/Alias/Descreet software for ecery day use? Do you actaully know that the way is used to be and the way some developer still do is to use their own in house modelling editors?
And this editors usually all they do is Polygon modelling, lighting, texturing... and in house polygon modelling editors are no much different from what Nendo style software can do.
so again for in game models you do know need a full version of max or maya... You need to know (for the ones that do not know) that max and maya have been gifted with GAME RELATED TOOLS/Way to do things only in the last few years to try and get a foothold in the Games Industry market.... they started by adding things that other software like in house tools or nendo could ALREADY do ....
Max and Maya were not born to make games.
I can even go far to say that Nendo,I guess wings and even Carrara 2 have some polygon modelling feature that MAYA doens't have!!!
As a total software ofcourse the big guns can do more... but you do not need a total software
well I think I have been dragging for too long...
in the end what I want to say is grab the tools that are good enough to do the job and do the job...
Currently i'm using Maya 4.5 with a separate plug in to export to .x files (actully for x files i'm using maya 4.0 because the plug in in 4.5 to export .x files is not working!) Yes even Maya 4.5 does not come with a direct exporter for .x format....
BUT i'm on the look out for anoter more basic 3D modeller like wings3d with possibly a good texturing tool so to use a software that does not carry the weight of functions you do not really use for games models...
I'm lucky enough to use Maya at the place where I work.. that's all
Rollit
Let Your Barn Roll....Never Stop Thinking!