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3 Dimensional Chat / preparing an entity for fpsc

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Eric Skeleton
17
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Joined: 30th Dec 2006
Location:
Posted: 13th Jan 2007 20:57
I was just wondering if there is any way to set up an entities physics (weight,friction etc..) before placing it into my game.

I know I can edit the properties by right clicking on the entity in fpsc but its just so annoying having to set the properties for the same object ten times in a row.

The object i have created is a wooden pallet, (created with the MakeEntitiesFromXFiles program) and the problem I am left facing is that fpsc creator automatically sets the physics friction level to 8000 which is too low,
also i would like to have the destroy script set to flamable.fpi rather than disappear1.fpi and it would be nice if the explodable? option was set to yes, and finally the damage my exploding pallet inflicts is automatically set to 100 where as i would prefer it to be erm 10.

is there any way to set all this up when creating the entity so that all i have to do with my pallet is position it?

I would appreciate any help you could offer.

Thanks
Eric.
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Jan 2007 21:42
You're going to want to ask this in the "FPSC Models and Media" board.

Eric Skeleton
17
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Joined: 30th Dec 2006
Location:
Posted: 13th Jan 2007 23:00
Thanks Keith

I thought that would be a better place for this post but the 'READ THIS" thread made it look as though i wasnt allowed, I'll repost

Eric.

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