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FPSC Classic Models and Media / preparing an entity

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Eric Skeleton
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location:
Posted: 13th Jan 2007 23:00
I was just wondering if there is any way to set up an entities physics (weight,friction etc..) before placing it into my game.

I know I can edit the properties by right clicking on the entity in fpsc but its just so annoying having to set the properties for the same object ten times in a row.

The object i have created is a wooden pallet, (created with the MakeEntitiesFromXFiles program) and the problem I am left facing is that fpsc creator automatically sets the physics friction level to 8000 which is too low,
also i would like to have the destroy script set to flamable.fpi rather than disappear1.fpi and it would be nice if the explodable? option was set to yes, and finally the damage my exploding pallet inflicts is automatically set to 100 where as i would prefer it to be erm 10.

is there any way to set all this up when creating the entity so that all i have to do with my pallet is position it?

I would appreciate any help you could offer.

Thanks
Eric.
Eric Skeleton
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location:
Posted: 14th Jan 2007 12:45
I've managed to set the destroy script to flamable.fpi by editing my objects .fpe file before loading it into the game but im still stuck on the rest.
Trinity Pictures
18
Years of Service
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 26th Jan 2007 08:52 Edited at: 26th Jan 2007 08:54
i am working a side project on a entiry maker, and it may solve your problem and make it easyer too.


-edit
sorry this is realy encrypto studios but im useing trinty pictures computer.

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Eric Skeleton
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location:
Posted: 26th Jan 2007 09:11
Sounds good, i'll definitley keep an eye out for releases from Encrypto Studio's

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