i started this:
http://www.darkbasicpro.com/apollo/view.php?t=4348&b=8
a while ago i made it using a 4096x4096 image tiled into smaller pieces and mapped to each tile. This might need the images flipping now due to a bug fix. (old code

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`===========================================================================
` M E D I A
`===========================================================================
`images
load image "imagesterrain_hires.jpg", 1
`===========================================================================
` M A T R I X
`===========================================================================
TILE_SIZE = 50
MATRIX_SIZE_X = 2000
MATRIX_SIZE_Z = 2000
make matrix 1,MATRIX_SIZE_X,MATRIX_SIZE_Z,TILE_SIZE,TILE_SIZE
position matrix 1,0,0,0
prepare matrix texture 1,1,TILE_SIZE,TILE_SIZE
`fill matrix with 1 texture
tile=0
for z=0 to TILE_SIZE-1 step 1
for x=TILE_SIZE-1 to 0 step -1
set matrix tile 1,x,z,tile+1
inc tile,1
next x
next z
update matrix 1
What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home