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DarkBASIC Professional Discussion / BSP Help (Demo code?)

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SpecTre1
23
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Joined: 24th Feb 2003
Location: United Kingdom
Posted: 2nd May 2003 15:08
Hello I am asking for a bit of help as I have not used this side of DB Pro yet as am new to this!!!

Could any post some code or dirrect me to a site where it explains any good map making editors that can be used for DB Pro BSP, including compiling tiles and textures and also a bit of code to use it, load and walkthrough!!!?

Your help would be much apreciated!

Thanks

x-d
New to DBPro comin from AMOS on the Amiga!
SpecTre1
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Posted: 2nd May 2003 16:27
Comon guys how about a bit of help for this novice?



New to DBPro comin from AMOS on the Amiga!
APEXnow
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Posted: 2nd May 2003 16:51
To build BSP files, you really need to use something like Hammer, although it has been specifically tailured for HalfLife level construction, it can be used for general BSP construction. Find Hammer at http://www.valve-erc.com/content/?page=utilities

I've also supplied a simple test program that you can modify to load in BSP files. Note that BSP files with textures must have the texture WAD file in the same directory as your BSP.

Experiment with the tools and code so you can get a feel for how it all fits together.

Enjoy!!

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
SpecTre1
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Posted: 2nd May 2003 18:14
Thanks alot Apex!

Nice to see a forum with helpful people.



New to DBPro comin from AMOS on the Amiga!
APEXnow
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Posted: 2nd May 2003 18:36
No prob, keep in touch

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
Richard Barnes
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Posted: 2nd May 2003 19:05
To give an alternative view, here at the studio we have been using GMAX and a publicaly available .MAP exporter to build our BSP's. THe tools in gmax are much more friendly (and powerfull) than hammer. you can get it FREE at http://www.discreet.com/products/gmax/ it also with an add on script export .x, .3ds, .lwo objects. We have had nothing but great luck with the product.

Richard

"Aut viam inveniam aut faciam."
(I'll either find a way or make one.)
APEXnow
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Posted: 2nd May 2003 19:08
Richard Barnes, I'm hearing good things about GMAX, my only concern for not using it yet was the .X export script, are they also available from Discreet's site?

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
SpecTre1
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Location: United Kingdom
Posted: 2nd May 2003 19:49
hmmmm, I've looked in there and can't find .MAP or .X exporter?

Where are they Richard Barnes?

New to DBPro comin from AMOS on the Amiga!
Neophyte
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Location: United States
Posted: 2nd May 2003 22:01
@Richard Barnes

"it also with an add on script export .x, .3ds, .lwo objects."

Really? I have GMAX and I can't find any export plugins of those. I'd be really interested to hear where you got them from. I could definately use them myself.

Oxygen
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Posted: 2nd May 2003 23:42
I'm going to have to look into this.

Step 48 of the instructions:
"48. If your preferences are set correctly and you have all the tools installed you just created a .map file of your level. After the .map file is saved the compiler will start and compile this .map file into a .bsp file."

I think the BSP stuff comes with the Quake 3 Tempest add-on, but i'm not sure because id software's website isn't working.

lcfcfan
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Location: North East, UK
Posted: 3rd May 2003 00:03 Edited at: 3rd May 2003 00:04
you use the tempest game pack for .map exports try looking at
http://www.gmaxsupport.com for this.

SpecTre1
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Location: United Kingdom
Posted: 3rd May 2003 17:41
what about .x support?

New to DBPro comin from AMOS on the Amiga!
aprilfan
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Posted: 3rd May 2003 22:55
I can't get hammer to work how'd you do it APEXnow? I load the files into DBPro but theres no level and the camera's always in a different position. One time x = 5000;y=0.233; and z=90 and the next it could be completely different! No level weird camera...any suggestions APEXnow?

We could have handled that better.
APEXnow
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Posted: 4th May 2003 00:53 Edited at: 4th May 2003 02:38
Have you made sure that you've used SET BSP CAMERA so that the level is displayed correctly? Also make sure that you've not enabled SET BSP CAMERA COLLISION before positioning your camera. DBPro attempts to automatically correct the camera position so that it doesn't collide with BSP geometry. Make sure these are done and let me know how you get on. Also, what exactly is the problem when setting up Hammer?

Chainer, if you're having trouble with Hammer, have you thought about using GMAX and Tempest for creating map files for DBPro. go to http://www.discreet.com/products/gmax/ to download it, it's free.

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
darkdomy
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Location: Italy
Posted: 8th May 2003 19:23
the maps I construct to them with QuArK 6.3. as I can insert ogetti in maps bsp with the dbrpo help!!! in order to unload QuArK 6.3.

http://dynamic.gamespy.com/~quark/

darkdomy
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Posted: 8th May 2003 19:25
the maps I construct to them with QuArK 6.3. as I can insert objects in maps bsp with the dbrpo help!!! in order to unload QuArK 6.3.

http://dynamic.gamespy.com/~quark/
help!!!!!!!!!

APEXnow
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Posted: 8th May 2003 22:01
darkdomy, I'm sorry for sounding ignorant but could you try to elaborate on your question, I didn't understand it very well. I can appreciate that Italian to English translation can be a nitemare

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
darkdomy
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Posted: 9th May 2003 18:48
hello I want to insert objects 3d in one map bsp help!!!!

Richard Barnes
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Posted: 9th May 2003 21:19
The gmax script for diffrent model types are located @

http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html

I would get the Game Level builder (GAME LEVEL BUILDER 2.0 ) tools right away they have everything you need to export MAP files, you may need the tempest game pack to get the .map exporter working right. Once you have the map files you can use the bsp compiler that comes with DBPro to compile them. O we had some problems with texturing the levels when the textures where not in the same fodler as the .map file.

Another great place for Gmax/Max scripts is http://www.scriptspot.com/start.htm They have one of the most complete script libraries there, including scripts for .x file optimization (Meshtools 2.5 it says Max4.0 I know but we have used it in gmax)

Hope this helps

Richard

"Aut viam inveniam aut faciam."
(I'll either find a way or make one.)
SpecTre1
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Posted: 9th May 2003 22:03
nice one m8


New to DBPro comin from AMOS on the Amiga!
darkdomy
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Posted: 11th May 2003 18:23
hello as I can insert objects in darkbasicpro? I want to insert objects in the maps bsp. thanks

APEXnow
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Posted: 13th May 2003 14:21
You can use the Entity classes for placing user defined objects into your BSP files. To access the entity information from inside DarkBASIC Professional, download and use the following tools.

http://www.realgametools.net/forums/attachments/bsp_entity_tools.zip

This adds entity enquiry capability to DarkBASIC Professional which basically scans your BSP files and tells you information you need to know for creating your game objects in the right locations.

Hope that helps.

APEXnow

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
TechHead
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Posted: 25th May 2003 04:13
Can you use fog with Bsp maps

Anyone

Thanks

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