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Agent766
17
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 15th Jan 2007 03:49
I heard that a Debug: 0,0 error was caused from the FPSC engine thinking that it was being hacked. In a now closed thread they said that they ran Dxdllreg and the FPSC worked fine. Any one have any idea how to get to it or find it?

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
Agent766
17
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 15th Jan 2007 04:00
Never mind. That wasn't my problem. It says:

Then it crashes. Any ideas?

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Jan 2007 04:17
Normally caused by a bad entity or segment. Normally being the key word.

I'm sorry, my answers are limited. You must ask the right question.

Agent766
17
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 16th Jan 2007 01:35
Then that means nearly every file I downloaded OFF YOUR WEBSITE XPLOYSYS was bad. I got like all of your packs and most of them are crashing. I know for sure that your glass frame thingy causes it to crash.

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Jan 2007 01:55
lol

Like I said, normally. If "every" file you try is crashing the program, I'd say you have a corrupt program, since they all work for me and others.

[evil laughter]actually every file on my site is corrupt and infected and the whole thing is a terrorist plot to infect every gamers computer around the world and I alone will rule...[/evil laughter]

Darn, did I write that? I though I was just thinking it.

I'm sorry, my answers are limited. You must ask the right question.

Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 16th Jan 2007 02:03
Either his program is corrupt or he is installing it wrong

Try one of the ones that is in an installer I made, like Fred's lightsaber.

Agent766
17
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 16th Jan 2007 02:22
I know mostly the things with the installer worked well. I guess I need to know how to get them in.

@ Airslide Yours worked fine. Thank you for no problems.

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
Agent766
17
Years of Service
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 16th Jan 2007 03:54 Edited at: 16th Jan 2007 03:58
Ok. I think I found it out. I searched for error 7001. Guess what? Someone solved it. It turns out that when you copy the files you usually need to change some loction info in the .x file.

@Xploysys You may want to mention that on your site.

EDIT: Lol. I put the glass frame in the segment not entity folder. That would explain that. That's me for ya

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th Jan 2007 04:06 Edited at: 16th Jan 2007 04:08
Quote: "Cannot find mesh at line *"


Mesh info(location) is in the fpe file, not in the x file. While it's true that sometimes you need to change the location of the texture and mesh files in the fpe, most if not all of the files on my site were tested in fpsc by me and others and were working at the time of posting. I've certainly made mistakes (I think) but I test every file before I post it.

Now I know they are not 100% and someone else brought up an issue this morning that has been fixed. If however you are having an issue with as many as you say, it's because you are not inserting the files in the proper folders, which causes you to have to change the locations in the fpe file. If you do find some that are wrong however, I would appreciate that info so I can fix them.

For future reference, if you have an issue with an entity, look at the location of it's mesh and texture files in the fpe, and make sure the files are actually in the location it says they are.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Agent766
17
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 16th Jan 2007 14:20
@Xploysys I guess your right. I said .X because I was looking at the glass frame ENTITY in the segments folder. I guess it also won't work if you if you put something in the wrong folder. That would be why installers are good.

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
Agent766
17
Years of Service
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Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 17th Jan 2007 14:16
@Xploysys (Again) Did you get your invisible wall to work? Whenever I try it it's always white.

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?
Agent766
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Even I don\'t know.
Posted: 17th Jan 2007 23:17
ROFL

@Xploysys Hey! Guess what? I tested my level and now my invisible walls are working! Funny that I walked right into them.

There are 3 kinds of people: Ones who can count, and ones who can't.

Did you know five out of four people have trouble with fractions?

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