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3 Dimensional Chat / My first *real* 3DWS project

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18
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Joined: 30th Dec 2005
Location: Home
Posted: 16th Jan 2007 07:36 Edited at: 16th Jan 2007 07:38
A LoZ Temple-looking thingy! it's all brushes lol

Screenies:







indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 16th Jan 2007 07:41
the lighting setup is great.

however some model textures dont make sense.

notice how on some walls and components the bricks just stop short and a new texture is used where you would expect more grey brick as an example.

the arch in image number 2 and the conclaves show this irregular pattern texture setup.

good start so far, you got the lighting looking great but yeah some textures are not quite correct in placement.

Talissu
17
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Joined: 6th Jan 2007
Location:
Posted: 16th Jan 2007 08:28
The way you texture your temple is funny. <_< Although some parts have good texturing.

But anyway, that makes a nice action game level design.(That's what I think)
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18
Years of Service
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Joined: 30th Dec 2005
Location: Home
Posted: 16th Jan 2007 15:44
Yeh, I guess the textures are a lil weird; I come from Descent level makin, wherein using the same texture over large areas of a room is considered boring. :P

/me is trying to fix some textures and explain others >.>

Lavitz
19
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 19th Jan 2007 07:13
Yeah, the textures are a bit funny, but the overall look is quite good. I like the way it looks.

Blargineatrix

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