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DarkBASIC Discussion / Multi-Texturing an object/model

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Fez
19
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Joined: 16th Jan 2007
Location:
Posted: 16th Jan 2007 20:16
I am trying to load a model I took from the Media browser and then texture it with the images provided, but I do not know how to load all 5 .bmp's and texture them in the correct spots. How would I go about doing so without it just layering them ontop of each other and just covering the whole model with 1 texture?

Through destruction comes creation.
The Wilderbeast
20
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Joined: 14th Nov 2005
Location: UK
Posted: 16th Jan 2007 21:41
hmmm, i think you can only do multi-texturing in Dark Basic Pro.


Uncle Sam
20
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 23rd Jan 2007 21:37
I don't know, but if you can find out the limb numbers of the object, you can simply use:



I think that would do it.

Uncle Sam
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Pricey
23
Years of Service
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Joined: 22nd Feb 2003
Location:
Posted: 26th Jan 2007 10:58
if you put all the textures in the same directry as the model and just say

load object "beans.x",1

it SHOULD just automatically load them all and texture them to itself. the data for where the textures belong should be in the X / 3DS file.

if i recall correctly.

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