Hi everyone.
Here is it, as I promised, the first playable demo.
Notice the "strange" proportions for the paddles, the bricks and the balls as well.
Yellow bricks are undestructable, red are killling balls, gray to white are hit-able.
Paddles are moved with arrow keys, one life only this time but it will get better.
If you experience slow downs, take in account I had to put a delay cicle in the main loop, because of the game running too quickly.
Then, please, post here and I will ask for a new delay value at program execution.
Unfortunately, I hadn't time for bonuses, nor monsters.
I will add them ASAP.
This is still WIP, until I add monsters and bonuses (and at that point I would have finished just the first milestone - base game fully working)
Other milestones:
- Add titlescreen with menu etc, game over + continue, hiscore, game won sequence, more levels.
- Data type use optimization
- Better 2D graphics
- (Unsure) conversion to 3D
- Local multiplayer mode (one on one, pong style, with tricks)
- (Unsure) network multiplayer mode (same as above, but over a network)
- (Unsure) level making script language and / or level editor
Strong points:
- Game engine is fully data-oriented, so whatever fills the screen can be inserted in a level without worryes (except for memory usage)
- Collision checking is dinstance based (I will add ray collisions ASAP) so object proportions don't really matter.
- The game is still fun to play, even if really old
Note I'm seeking for help here, so if you are an experienced DarkBasic Professional user and wish to apply, drop me an email.
My email address should be in my profile, if is not there, use:
igpgames AT tiscali DOT it
Next post will attach demo.
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Bye, Berserk.
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