Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / 3D Studio Max and Maya intergrate with FPS?

Author
Message
DaRaVEn3D
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location:
Posted: 16th Jan 2007 22:44
Hello,
I am inquiring if: I can create models and sets within 3d studio max and import them somehow into FPS. Also I have an ocean created in Maya, is there a way to import that into FPS as well?
Any help would be greatly appreciated.

THANKS!!!

PS let me know what other sofware I need to fork out and invest in.
DaRaVEn3D
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location:
Posted: 17th Jan 2007 14:57
Is it not possibe??
Tom0001
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 17th Jan 2007 22:20
DaRaVEn3D,

Please be patient. I am sure you will receive a response with some useful information. I, however, do not have any useful information in this case..

Tom

bdgbdg
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 17th Jan 2007 22:22
You can convert .3ds files into .x files and convert them to FPSC. I think PandaXporter or something like that does it...

Project FPS - 71%
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 17th Jan 2007 22:44
maya direct x exporter works fine too, but I don't think an animated ocean will be very friendly to your polycount as you'll have to convert all the liquid effecs to polygons....

but hey you have 3d studio AND Maya, you must have so much money, why don't you just pay me to make your game!

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 17th Jan 2007 23:06
l dont think any of the 2 he has is bought...he doesnt sound like an adult anyway...

DaRaVEn3D
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location:
Posted: 18th Jan 2007 00:17
POD. ( Prince of Darkness )
I have been a beta tester for 3dstudio since it was kinetix. autodesk, discreet, now back to autodesk. Also maya. Since it was with Alias|Wavefront. Now Autodesk bought them. I am currently using the beta of Max 9.0 and Maya 8.0.
Whats this comment about not being an adult anyway?
What sparked that?
Knac DOT com
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location:
Posted: 20th Jan 2007 22:49
DaRaVEn3D

since you have beta tested 3dstudio, can you awnser me a question?

Does 3DStudio open .mdl files? 3DStudio can save them into .3ds files? Thank you

The loudest .com on the planet! KNAC.COM!

DarkFact
18
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 21st Jan 2007 05:40
3ds Max doesn't directly open .mdl files. There are third-party importers that may or may not open them depending on the mdl version. For the most part, you need to use MilkShape to import the mdl, then export as 3ds, then import to 3ds Max.

Any bone/animation info will be lost, though.

Also, you can import HL2 smd files, but again with a third-party importer like CannonFodder's importer.

There's plugin MaxScript for exporting wmp/mdl scenes for A6 Studio also.

Login to post a reply

Server time is: 2024-11-26 02:28:00
Your offset time is: 2024-11-26 02:28:00