ok well i am working on a little game right now and the camera angle is all mest up...like its folowing my guys correctly but is low to the ground..can someone help me out with this...here is my camera source code and here is the .exe so you can see what i meen.
rem Control camera with arrow keys
if upkey()=1 then x#=newxvalue(x#,a#,10) : z#=newzvalue(z#,a#,10)
if downkey()=1 then x#=newxvalue(x#,a#,-10) : z#=newzvalue(z#,a#,-10)
if leftkey()=1 then a#=wrapvalue(a#-10.0)
if rightkey()=1 then a#=wrapvalue(a#+10.0)
rem Update character
y#=get ground height(1,x#,z#)+50.0
position object 1,x#,y#,z#
yrotate object 1,a#
rem Position camera to the back of the character
cx#=newxvalue(x#,wrapvalue(a#+180),300)
cz#=newzvalue(z#,wrapvalue(a#+180),300)
cy#=get ground height(1,cx#,cz#)+100.0
position camera cx#,cy#,cz#
rem Point camera at object
point camera x#,y#,z#
<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">