Wow!
I never thought I'd get this much feedback so quickly! Thanks for the support, guys! Maybe it's a pipe dream, but here's what I'm trying to accomplish with this game:
1)I want to increase the amount of zombies as the player gets deeper and deeper into the game. Every new level should take place a few more hours into the outbreak, meaning that more and more people are infected, dying, and coming back as the walking dead.
2)I think the idea of limiting the amounts of weapons and ammo and where you can find them is a good one. You'd certainly expect a police station or abandoned military base to have plenty of firepower, but a school or hospital would have very little. This not only gives the player a feeling of being constantly overwhelmed and outnumbered, but also forces them to pick and choose their shots.
3)Vary the models of zombies coming at you. I've already ordered pack #4, which I've heard already features zombies, so that might help. Also, I'm looking to create a mix of traditional, slow moving zombies from the "Romero Movies" and the fast-moving, rabid-psycho zombies as seen in "28 Days Later," and the 2004 version of Dawn of the Dead.
4)I'm looking to feature music from the 2 versions of Dawn of the Dead, the Resident Evil games, and even some heavy metal to add to the hardcore tension. Does anyone know if you could play a music cd and download it onto your game as background music?
Boy, I'm really long-winded there! Thanks again for your patience and time. Any suggestions and answers to my questions would be appreciated. By the way, why is it that everyone on this forum has such overactive imaginations!?