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3 Dimensional Chat / A few low poly specifics

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Pillsbury Dobok
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Joined: 14th Jan 2007
Location: An educational compound in nowhereland
Posted: 21st Jan 2007 19:31 Edited at: 23rd Jan 2007 03:48
[Without weapons -- 694 polygons!!]
[SCREENIES BELOW]

Greetings! I'm relatively new to modelling, and it has been too long since I've worked with it. However, I have this forrest hunter/assassin guy that I'm currently experimenting with. I'm shooting for something low-poly-ISH for effeciency reasons.

I'm having a few issues. One is, what is low-poly anymore. Milkshape says I have about 650 triangles. Any suggestions given the type of clothing this guy is carrying. Animating this guy's movements is going to be a royal pain. (yes, I know I suck at hands)

I'm not yet finished. According to my sketches that I want to abide by, I still need to model a rather small diamond tunic to his shoulders. I suppose, you might think that I'm walking a middle road inbetween low-poly and high-definition without professional effeciency.

I am the keeper of the invisible flame. You shall not pass gas...

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BenDstraw
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Posted: 21st Jan 2007 20:00
its a pretty good start. that plus the tunic might suffice. but depending on the game type you could get away with 1000 to 2000 polys.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Cookyzue
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Posted: 21st Jan 2007 20:01
Nice model.How many of them are you planning on having in the game at one time? It all depends on that. If there are only going to be a few, 650 tris is great. If there will be hundreds, it might be ok(but that depends on your video card).

BTW, most people wont download a bmp screenshot. Next time upload it as jpg.


MCK Games
BenDstraw
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Posted: 21st Jan 2007 20:05
or upload as a jpg to photobucket.com then copy and paste code in your thread. so that way no one has to download anything.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
TEH_CODERER
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Posted: 21st Jan 2007 22:35
No! Not jpg! Use png! It is small file size but great quality!

Pointless rant aside...

Nice model. If it is the main character or you are planning on only having 10 or less characters on the screen then aim for =<3000 polys in DBP. If it is for a larger scale game and it is not the main character then probably =<1500. If it is for an RTS then you just want as low as possible. At the moment this model is fine for any of those but as long as it is not an RTS you can afford more detail if you want. When DBP x10 is out though, well, that is a different story...

Pillsbury Dobok
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Posted: 21st Jan 2007 23:09
Adctually, I'm planning on taking alot of detail in the environment, hence my worries. I'll be using a 256 MB PCI Geforce card (as soon as it's mailed here), so we'll see what my P4 Dell will let me accomplish.

Ideally, I'd love to make an action RPG-ish platformer -- but I'm mostly wanting to get back into modelling. I've never done anything medival before.

I'm still working on the staff, the sword hilt, and the tunic. Thanks for the photobucket suggestions, I'll be using that next time. My apologies for the large .bmp attachment.

I am the keeper of the invisible flame. You shall not pass gas...
Manic
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Posted: 21st Jan 2007 23:15
you need to turn some edges around his chest, they're cutting into him at the moment

I don't have a sig, live with it.
Pillsbury Dobok
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Posted: 22nd Jan 2007 03:51
I can see that, but there's a reason for it at the moment (unless this diamon-tunic trick doesn't work).

I am the keeper of the invisible flame. You shall not pass gas...
Pillsbury Dobok
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Posted: 22nd Jan 2007 07:11 Edited at: 23rd Jan 2007 03:47
[Without weapons -- 694 polygons!!]
I added a low-poly tunic. Because it's still untextured, it is most visible from the back view. His "Heaven's Rage Staff" and sword are in the works. Here's a screenie of my current model:


Perspective:



Back View (2 polys are extra bright... I hope this isn't going to be biting me later):


I think the staff deserves a bit of an explanation. This staff has two modes. It's huge axe-head can pivot/snap into a spear position. It's not done, but it can be used for both spear-staff-work, or for just hammering a big-ole axe.

Axe Mode:



Spear-Staff Mode:


I am the keeper of the invisible flame. You shall not pass gas...
Cut scenes
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Posted: 25th Jan 2007 23:21
Thats sweet...

"People are easier to search when they're dead."--Captain Barbosa
CPU
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Posted: 26th Jan 2007 18:25
Nice, looks like its one of your first human models, better than I could have done =)

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