Next X-Quad Editor release will be compatible with DarkSHADER.
I've added support for auto-shader integration.
That mean that if a 3D Object you have have a .FX file with the same file name (but not extension)
For example:
Quote: "MyObject.x
MyObject.fx"
Then X-Quad Editor will detect the .FX file, ask you if you want to use it and if you say "yes", it will copy the shader and textures defined in, where the object will be in the project and use the .FX file (with its texture) on the object.
More to this, automatic vectors are defined to set Ambient lights and all 8 lights to be applied on the object, depending on the lights defined in the map where the object is.
It is actually fully funcitonal in the editor and in WIP for the Game engine.
I have also fixed many minor issues.
Theorically, next release (1.0d) will no more be EA.