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3 Dimensional Chat / FREE knife model-with question

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AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 26th Jan 2007 13:51
Hey everyone,

Because of acting like a jerk on these forums lately, I decided to make a few free items for the community. This being one.

It's a knife, as depicted below.

The only problem is, that is has multiple textures (blade, ovals, and handle) but, I already tried leaving the FPE "Texture=" field blank, and it doesn't work. I downloaded Lithunwrap to try to UVMap it, but when I save the UV Map texture as a bmp, it comes out as a square.

Thanks,
AaronG

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Talissu
17
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Joined: 6th Jan 2007
Location:
Posted: 26th Jan 2007 14:42
nice knife, how many polys?
XK0be
17
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Joined: 18th Jan 2007
Location: LA Lakers baby
Posted: 27th Jan 2007 00:08
It's nice, but its not sharp. :\

BoZo D35TR0Y3R - XBL
Talissu
17
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Joined: 6th Jan 2007
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Posted: 27th Jan 2007 00:48
Quote: "It's nice, but its not sharp. :\"


Then you can easily edit the knife model to make it sharp?
XK0be
17
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Joined: 18th Jan 2007
Location: LA Lakers baby
Posted: 27th Jan 2007 04:11
Well yeah, but I don't want to because I could make my own knife if I need one.

I just said that it would look a little better if it wasnt so blunt.

BoZo D35TR0Y3R - XBL
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 27th Jan 2007 05:20
its like...2000+ poly's...

I just would like to know how i can UVMap it, because Lithunwrap doesn't work for me :-(
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 27th Jan 2007 05:53
2000+ for that knife!? it should only be like 300 max

XK0be
17
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Joined: 18th Jan 2007
Location: LA Lakers baby
Posted: 27th Jan 2007 07:33
I could help you unwrap it, send me a message on AIM.

And I might be able to offer you some advice about getting that count down.

BoZo D35TR0Y3R - XBL
MP3D
17
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Joined: 26th Jan 2007
Location:
Posted: 30th Jan 2007 00:18
AaronG, You must create UV's for the model you import.

1. Select the part of the mesh you want to UV.
2. Click on "Tools" then "UV Mapping"
3. Select the type of UV that best fits your model you want to map.
4. Follow step 3 untill you have all your mesh UVed and placed on the map so you can paint it.
5. Click on "File" then "UV Map" and save the UV map.
6. Click on "File" then "Model" and save your new model that has UV cords applied to it. You will use this model from now on with the UV Map you saved.
7. Paint your texture on the UV Map.

8. load object "mymodel.x",1
load image "mymodel.bmp",1
texture object 1,1
9. Have fun!!!!!!


You might want to check out this Website.I have seen all the tutorials and I think it's a great resource if I say so myself.

http://www.mp3d.info/Anim8ortutorials/index.html

MP3D
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 30th Jan 2007 23:22
THX! I love you!
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 30th Jan 2007 23:29
wait...these arent milkshape...oh well.
MP3D
17
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Joined: 26th Jan 2007
Location:
Posted: 31st Jan 2007 23:40
No this for Lithunwrap. I dont own milkshape so I cant help you there.

But if you follow the little tutorial it will get you started.

MP3D
Black Bullet
17
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Joined: 6th Jan 2007
Location:
Posted: 1st Feb 2007 15:26
does look nice tho

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