Don't know about those errors, I've seen servere exception errors before, but only when I mistakenly put an 'endif' instead of a 'next' statement and it corrupted itself by commenting that the error was on line 44 billion... or something like that.
The next demo shouldn't be ready for at least another few months. I've redesigned the entire engine because loads of things were crappily coded and just plain cpu intensive to stupid levels. The new one should manage more speed ons lower systems, and the positional physics are 3 times more accurate, going to 18 decimal places with up to 100,000 range in position. Now that's accurate to an insane level!
Incase anyone's wondering how I'm managing that, it's just a little creative patching of 3 real variables together.
The next version will be sporting more detailed buildings for the colonies, as well as less eye-candy and more gameplay. I'm going to re-write the colony ai because I just wasn't pleased with the current demo's attempt. Hopefully the next one will be a whole lot better.
Avan
It's all a dream, trust me...