This is a quick code of what i meant...
sync on : sync rate 60
load bitmap "test_Areas.png",1
load image "test.png",1,1
set current bitmap 0
sprite 1,0,0,1
do
cls
color=0
if mouseclick()=1 then color=Get_Color()
text 10,575,Get_Info(color)
sync
loop
Function Get_Color()
set current bitmap 1
pixelcolor=point (mousex(),mousey())
set current bitmap 0
endfunction pixelcolor
Function Get_Info(event)
local info as string
if event=rgb(255,0,0) then info="Buster"
if event=rgb(0,0,255) then info="Played Time"
if event=rgb(255,255,0) then info="Goto Elf Menu"
if event=rgb(0,255,0) then info="Z-Saber"
if event=rgb(128,0,0) then info="Main Weapon"
if event=rgb(255,255,128) then info="Crystals You Own"
if event=rgb(0,128,255) then info="Portrait"
if event=rgb(128,128,0) then info="Sub-Weapon"
if event=rgb(128,64,0) then info="Energy"
if event=rgb(0,64,128) then info="Lives"
if event=rgb(128,0,255) then info="Your Level"
if event=rgb(0,128,128) then info="Nothing Yet"
if event=rgb(0,0,128) then info="Elves At your Disposal"
if event=rgb(128,0,128) then info="Nothing Yet"
if event=rgb(128,128,64) then info="Escape Current Mission"
if event=rgb(0,64,64) then info="Information of Current Selection"
if event=rgb(0,255,255) then info="Goto Forms Menu"
if event=rgb(255,0,255) then info="Code Name by which you are known"
endfunction Info
Further on my stuff at...
