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FPSC Classic Models and Media / free phone booth [lol] FPSC ready

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QuarFF
17
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Joined: 10th Dec 2006
Location: Canada
Posted: 31st Jan 2007 04:58
phone booth from my upcoming revolution-based game


Use it if you want to, no restrictions applied.



_creation_

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Gorilla
17
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Joined: 17th Jan 2007
Location:
Posted: 31st Jan 2007 09:55
great job!
Thenks


Gorrila

Unga bunga HU HU HU
RockStizzar
18
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Joined: 15th Aug 2006
Location:
Posted: 31st Jan 2007 13:11
good job, i like the windows

pdidy
17
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Joined: 31st Dec 2006
Location:
Posted: 31st Jan 2007 17:57
thanks was looking for this model )
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 31st Jan 2007 22:28
cool, the texture seems a bit stretched though.


Be sure to check the forum for special offers, and free stuff!
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 31st Jan 2007 22:30 Edited at: 31st Jan 2007 23:15
Thanks for this.I remember these boxes they were always being vanadalised.
btw did they have these in Canada too?
You really should post a sreenie in FPSC tho'.
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 31st Jan 2007 23:13
I hadn't said so I and I thought I posted this thread...

Good job. Wondering on the poly count, those tops seem really round, unless thats some smoothing /rendering trick.

Nice give away no matter what though.

Loc
QuarFF
17
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Joined: 10th Dec 2006
Location: Canada
Posted: 1st Feb 2007 01:34 Edited at: 1st Feb 2007 01:36
oh i just noticed something, in case u haven't seen on one side the cabine dosen't have a *thingy, well the cabin that i took a pic of was actually like that : ...i guess Canada is weird!

I shall make the necessary modifications and post the classic english model on this thread ! (yes this time inside FPSC screenshot, not that it looks any different inside a game).

i'm glad you guys like it i'm pretty new at 3d modeling, and even more of a noobie at textureing !

Since u guys like this i will post more models soon, i'll have a nice little *entity* building finished soon and post it on somewhere.P-

_creation_
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 1st Feb 2007 02:11
It don't look bad....far more polys then it needs though. You seem to have all kinda stuff happening on the inside thats not ever seen. I was able to get it down to 305 polys from well over 800 without even trying.

It's a great first effort and nice gift to the community. You seem to have the modeling concept down better then most at well over 10 times your accumulated time. You actually got the texture on it.

But it can use a bit of work.
You'll get there, and again great effort for some of your early work.

Loc
QuarFF
17
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Joined: 10th Dec 2006
Location: Canada
Posted: 1st Feb 2007 04:40 Edited at: 1st Feb 2007 17:18
Edit: forgot to mention, free to use and modify...do whatever u want with it , plus u can see in the back a prototype map.




ooook ! Just finished the classic looking booth !
Hope u're happy with the results took me 30 min to make it, had to add a little more texture to it, i actually textured the back of it this time!

Here you go Highpoly and lowpoly versions...they look pretty much the same in game !

one thing dunno if the highpoly is not as tall as the lowpoly...



in order: classic high-poly >> classic low-poly >> the first phone booth posted before [in game shot this time]

_creation_

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 1st Feb 2007 05:14
Nice job on the phone booth.Thank you.

Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 2nd Feb 2007 18:14
Ha! Pretty awesome model! I think it's really cool this
Good work QwarFF, but try not to over-do it with the smilies
Best, Dan.

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