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FPSC Classic Product Chat / moving lights question (ie: search lights)

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MK83
FPSC Reloaded TGC Backer
18
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 31st Jan 2007 07:55
I searched for moving lights, because I was wondering about search lights in a prison or high security area. This is what I found to be posted by Lee, and it is quite old:
Quote: "I have not tested moving the entity that is also a light, though if you cannot then you ought to be able to. For now it was not a suggested feature, will be added as a suggestion for V1 if someone gets onto our internal bug base and posts it!"
Is there any way of making lights move for search lights? If so I cannot seem to find it. Anyone else know or even interested?


http://www.mk83productions.com http://www.freewebs.com/mk83
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 31st Jan 2007 10:38
I've tried to do so, but without succes.

I've tried to turn objects into lights, by adding this part to an objects properties:
;Light Extras
lightcolor = -16776961
lightrange = 200

That gave a crash.....

Then I did try the actions given in the manual, lighton, lightrange, lightgreen and so on.

When using lighton, everything is fine. When trying to use lightrange and/or the light colors actions, I do get a crash.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st Jan 2007 11:02
even with the new V1.04 version?

It might work with that one.

-Prince Of Darkness>>>WTF? I cant change my forum name?<<
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 31st Jan 2007 11:03
I've only tried it in the new version.....

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st Jan 2007 11:14
Ow

Sorry.

-Prince Of Darkness
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 31st Jan 2007 13:07
Ben, it'll result in a crash unless you also include the line
"ismarker=1"
in the FPE.

But doing that means that the entity won't show up in game.

Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 31st Jan 2007 14:40
I know.... the whole idea was to get a visible object posing as a lightsource, but that doesn't seem to work at all.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 31st Jan 2007 18:40
search lights are possible, by running a flat floor lit decal from an invisible entity, that moves along a set path.

Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 31st Jan 2007 18:45
Good idea! It's a workaround and not the real thing, but still would give a good searchlight impression.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
MK83
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 31st Jan 2007 23:48
that may be the way to go for now. thanks guys.


http://www.mk83productions.com http://www.freewebs.com/mk83

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