I usually dont spend much time on hands but since Im working with an FPS right now, the hands are seen quite a lot by the user, so I decided to sit down and try to make a quality hand model, not sure if I managed to do that but it works for me
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Single hand polycount: 119 polygons
Iv UV-Mapped it as well, it looks pretty good in-game, excuse the obvious counter-strike styled texture
, its the only thing I could think of at the time.
Heres an in-game screenshot:
(I might be releasing the model for free with the FPS tutorial, wether thats a good thing or not... I dont know
)
- RUC'