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3 Dimensional Chat / Thoughts on Blender

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Artaures
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Posted: 1st Feb 2007 06:40
Hello, I always come back to this site to look at all the interesting products that TGC sells on their website. It's always nice to see professional products at an affordable price.

Now simply, I may be answering my own question here, but all these products are intended to make the programmer's life easier, (when it comes to the artistic side of games).

I always come back to Blender though, as combining all of these products into one free software package. Though, probably not as user-friendly, but it even beats out the modeling packages like Gamespace, for price. They have created/supported all of these products that can be done in one piece of modeling software, not just blender, but maya, 3ds max, etc.

And recently i see products such as darkshader and darklights. Wouldn't importing models into all of these programs just become a hassle? Why not have all these into one product?

Heck, Blender even has a game engine built-in (and its not too shabby).
Pillsbury Dobok
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Posted: 1st Feb 2007 07:17
Yes, blender looks like it just about has it all except the user interface that is like everything else.

I had planned to start learning the ropes with blender this week... but... you know college.

I am the keeper of the invisible flame. You shall not pass gas...
greenlig
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Posted: 4th Feb 2007 23:59
Blender, IMHO, is the perfect companion to DBpro. It doesn't need to replace it, it merely sits alongside, and does all my modelling, animating, and now with the latest release, ambient baking, normal baking, and full lightmapping.

It doesn't need to replace DBpro, its just another tool in the developers arsenal, and one well worth using!

greenlig

Blender3D - GIMP - WINXP - DBPro
Dared1111
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Posted: 5th Feb 2007 09:04
i agree with greenlig

Who wants a Lemon?

I love lemons... and cats
Van B
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Posted: 5th Feb 2007 09:47
Blender.... again....

Guys, Blender is free for a reason, nobody uses it's built in game engine for a reason, it's been around for years yet people still stumble across it like some lost grandma for a reason.

Free<>Good

It's too damn clunky and sterile, takes an age to learn, is completely non-standard. You know something that never ever happens here...

Q. ''Nice model, what's it made in?''
A. ''Blender''

Never ever, why is that - even the cheap and cheerful Milkshape gets kudos now and again. It has all these features, yet how on earth can you simply go in there, and bloomin use them without a degree in Blender, the programs the equivalent to sitting in a dentist chair. It's really a coders modelling package, Linux coders love it, Windows coders don't have to put up with it, so let's not.

''Stick that in your text and scroll it!.''
Reality Forgotten
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Posted: 5th Feb 2007 10:34
Quote: "Never ever, why is that - even the cheap and cheerful Milkshape gets kudos now and again. It has all these features, yet how on earth can you simply go in there, and bloomin use them without a degree in Blender, the programs the equivalent to sitting in a dentist chair. It's really a coders modelling package, Linux coders love it, Windows coders don't have to put up with it, so let's not."


Well for a start you could try reading the manual or perhaps look under the help file. There is a wealth of knowledge about Blender just sitting around in the net. Nobody says "Hey, Nice model!" because people who are proficient with Blender do not generally hang out in these forums. Blender is extremely powerfull. Sure it doesn't have that autodesk stamp on it...Who cares?

Instead of bashing a program, try to understand it first. I am sure that you gave it maybe a day before you trashed it and moved on to another program. That's fine it's your personal choice, but please do not sit there and discourage based on your own inability to learn a simple program.

You should also check up on Blenders countless forums, they are adding a whole lot more to it. This program is bar none the best 3D Studio for beginers.

"People have a way of always attacking what they do not understand with hope to smuther what can make them appear ignorant."

Regards,
RF


Van B
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Posted: 5th Feb 2007 10:39 Edited at: 5th Feb 2007 13:31
Tried several times, but I always go back to my proven methods.

I feel I have just as much right to discourage people from using it as people have to make out it's the bee's freakin knees. This is based on my ability to use professional software like Max and Rhino3D, I find most free modeling software to be a heap of crud, but if you've never used proper modeling software then I suppose Blender might appear worthwhile.

Please, someone post screenie of something useful they did in Blender, like a mesh that they later used in something, that's the bare minimum for any program to be taken seriously, and is exactly why most people don't take Blender seriously.

But yeah, if I don't like blender then I must be an idiot LOL! - I just get frustrated at each one of these 'screenshot less' threads proclaiming the joys of blender. I'd settle for a screenshot of something that a coder would actually use in a game, that'd be plenty. Everybody has different tastes, but a recommendation needs evidence if it's to stand any ground. We see more work done in Anim8or than Blender here, so how can Blender possibly be good for DBPro. The only modeling-type I've used that I'd say was ideal for DBPro would be CharacterFX - cheap, easy, and exports directly to perfect .X files with absolutely no mucking about.

Perhaps the Blender fans could put together a thread, citing good plugins, how to get things working in DBPro, and game media examples made in Blender. This might go some way to change my standpoint on how useful it is, if you really love Blender, then that's the way to extend it's footprint here.

''Stick that in your text and scroll it!.''
Dared1111
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Posted: 5th Feb 2007 16:43
@ VanB: i learned in Half an hour and im<20

Blender>Milkshape

Who wants a Lemon?

I love lemons... and cats
Van B
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Posted: 5th Feb 2007 16:58
Dared, no offense, but looking at your work you've still got a lot to learn.

''Stick that in your text and scroll it!.''
GatorHex
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Posted: 5th Feb 2007 18:01 Edited at: 5th Feb 2007 18:03
I'm with Van B, if you need to read the user manual to so something simple like setting the windows into 4 views (top,side,front,3D) then there is something seriously wrong with the user interface.

I'm all for Java run anywhere software but Blender is just crazy hard to learn, it make no logical sense!

http://www.KumKie.com http://bulldog.servegame.com
Vampiric
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Posted: 5th Feb 2007 18:03
Blender's a great tool but it just takes a while to learn. I'm 14 so my attention span is quite small but it took me around 2 weeks to get used to the interface. After that it was plain sailing .

Computer says n00bed
Pillsbury Dobok
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Posted: 5th Feb 2007 19:05
For my low-poly endevors... I'm still finding wings>to>milkshape more effecient than Blender. I realize that there's alot of potential in blender... but I can do the same things in the programs I know without going through weeks of manuals. I'm a college student and don't have time for a 1 credit class on modelling in a program that has a totally wacko interface.

I might teach myself blender over the summer... if anything use it only for animation. If you can rock out with it... more power to you.

I am the keeper of the invisible flame. You shall not pass gas...
Reality Forgotten
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Posted: 5th Feb 2007 20:25
Quote: "I'm with Van B, if you need to read the user manual to so something simple like setting the windows into 4 views (top,side,front,3D) then there is something seriously wrong with the user interface."


Oh no! you mean I have to read a manual to learn something?! C'mon that is a feeble excuse man. What's so hard about using keyboard short cuts?

Blender's interface is alot smoother than say Maya's hidden menu systems. UvMapping is far quicker in Blender than in Maya, and it's material settings are about equal to Maya. Maya doesn't export to (.x) unless you download a plugin. And that plug in is not exactly stable.

I know the differences between the two programs because I own Maya.

Blender is a "cut to the chase" type of program. It's also one of the only programs that use a smoothing feature that does not add poly's when smoothing.


Regards,
RF


Seppuku Arts
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Posted: 5th Feb 2007 22:18
Blender is difficult yes, for your standard 3D modeller, but there are those that comprehend it, me I'm one who has tried many time and then walked away, as though I was reading Emma by Jane Austin (No wonder I got an E on that exam paper ) But not everybody does and there is good work that comes out of Blender, it has a lot of power but for most people it isn't very user friendly.

You even see the odd occasion of good blender work on this forum. But it can put a lot of people off, I've had two friends try it, one who thought, 'nah, I'm sticking with 2D' and the other is extremely lazy.

Quote: "I feel I have just as much right to discourage people from using it as people have to make out it's the bee's freakin knees."


Ditto, its a thread looking for opinions on a product and user experience, would be silly to tart up your opinions before showing them. Blender is neither the bee's knees or really crap, but that's my opinion, it's just doesn't work out for me and a lot of people.

Of course it's fair for the poster to know all sides of the view.

Quote: "Oh no! you mean I have to read a manual to learn something?! C'mon that is a feeble excuse man. What's so hard about using keyboard short cuts? "


Re-read his post, he said using the manual to switch viewports, that wasn't something too fanciful, something as simple as that, should be obvious on a program is what was being said. In all of the programs/demo's I've played with I myself haven't needed a manual to work out all or most of the interface, except for Blender: And I have played with TrueSpace, Anim8or, Hexagon 2, Modo 2, Lightwave, Cinema 4D, Softimage|XSI.

Which is why his point is justified. I would not get sarcastic, especially when you failed to read the post properly, or failed to interpret it.

Quote: "I know the differences between the two programs because I own Maya."


If you prefer Blender, then Maya was a waste of money then. Your relationship with Maya sounds like mine with Blender, you try it, but everything just doesn't work for you in the way that you want or need it to. That's why my 3 favourite all-round 3D apps are Cinema 4D, Lightwave and Softimage|XSI. Beautiful programs, that's because they're better for me and my needs.

Quote: "It's also one of the only programs that use a smoothing feature that does not add poly's when smoothing. "


Actually there's a lot that can do that as well, you can smooth the surfaces, and you can smooth down the polies that already exist, there's less that can do that one, but it's extremely easy to do manually.

No point having a petty argument over which is the best, but rather keep to your experiences with the program, despite what other people have had.

Did The Buddha have a Zen micro?
RUCCUS
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Posted: 6th Feb 2007 01:32
I threw a few grand down on a top modelling tool used by professional graphic artists from around the world and then decided to use a free modelling app too. Yep.

</sarcasm>


:: Check out the new FPS Tutorial's Progress at http://www.freewebs.com/ruccus
along with code, media, and more.
Reality Forgotten
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Posted: 6th Feb 2007 02:39
I was using blender well before I got Maya. My wife got me Max for my birthday but due to faulty disc's I returned the product.Then she bought me Maya this last Christmas. If I would have known she was getting this for me I probably would have stopped her from buying it.

There are features that Maya has that I like but there are down falls as well. I chose to stick primarily with Blender because I know the interface and am comfortable with this program.

I can drift around Maya enough to get the job completed. So it's not like I haven't learned how to use Maya. Just at this point I prefer Blender. One thing to take in to account with Blender is that it's an open source 3D studio. I am not downing people for not using Blender or bashing people for their dislikes but would prefer that people give pro's and cons to the programs they talk about. Swinging a bias opinion (that's what primarily happens) does no good to anyone. present what you like and what you dislike about the program.

Blender is a great program but don't get me wrong it has it's problems just like any other program.

Pros:

Easy UVMapping
KeyBoard short cuts for everything
Exports to a ton of different formats
Easy to animate with
Straight forward 3D environment
Easy model minipulation

Cons:

A different learning curve
Can be quite over bearing at first
Certain texturing features not yet implemented
Unstable game engine


Regards,
rf


Pillsbury Dobok
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Posted: 6th Feb 2007 02:47
@ Reality Forgotten

Your wife buys you professional modelling apps for holidays??!? Where on earth did you find this woman?!

I am the keeper of the invisible flame. You shall not pass gas...
greenlig
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Posted: 6th Feb 2007 05:11 Edited at: 6th Feb 2007 05:17
I was going to post, but realised inane comments don't require a rebuttal! lol.

Blender is good, Van is just a bit old to realise it!! Jokes.

Peace.

Greenlig

Blender3D - GIMP - WINXP - DBPro
Pillsbury Dobok
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Posted: 6th Feb 2007 16:10 Edited at: 6th Feb 2007 16:12
I'm not old... It's kind of like learning how to drive a car with a joystick -- it's very unorthodox, and I currently don't have the time to learn how to operate a vehicle with a totally whacko paradigm. I'll wait till summer when I have the time. I'll update you on what I think of blender afterwards.

I am the keeper of the invisible flame. You shall not pass gas...
greenlig
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Posted: 6th Feb 2007 23:31
The mouseclicks are the real confuser in the piece. Using the buttons like you do does take a bit of getting used to.

Blender3D - GIMP - WINXP - DBPro
Venge
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Posted: 7th Feb 2007 00:26
yea blender is da best.
if you are trying to save for college as I am.

its the first 'real' 3d modeler i've used (my first one was 3d canvas)

If you shoot a mime, should you use a silencer?
Why do kamikaze pilots wear helmets?
Reality Forgotten
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Posted: 7th Feb 2007 00:50
Quote: "Your wife buys you professional modelling apps for holidays??!? Where on earth did you find this woman?!"


What can I say? She's cool. she allows me to do alot and is very supportive. I think it can be summed up like this: When she was pregnant she bought a breast pump and I bought a $2,500 drumset.
I figure maybe one day I will port everything I am doing over to Maya. In the meantime I will continue using Blender as my main program.

Remember it doesn't matter what program you decide to use as long as you are comfortable using it.

Regards,
RF


Latch
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Posted: 7th Feb 2007 01:16
I think Blender is an excellent program and definately worth learning and using. Besides the ridiculous amount of features and the incredible amount of flexibility, here's a few of the reasons why I like it:

I'll start with Reality Forgotten's Pros:

Quote: "Easy UVMapping
KeyBoard short cuts for everything
Exports to a ton of different formats
Easy to animate with
Straight forward 3D environment
Easy model minipulation"


*Of course it has all of the 3d tools you could want...

*Python API - but if you can't find a tool you want, you can create it yourself using a Python script. Don't have a terrain maker, you could write one yourself and make it a regular tool. Plus, there are 100s of scripts already floating around on the internet. Some make planets, some make trees, some make complete human forms. Chances are if you are loooking for it, someone has made it and if not, you can create it yourself.

*OpenGL - know a little bit about OpenGL? Well using the Python API you have direct access - Blender's Interface is written in OpenGL so it's portable across many platforms - Any of you Linux users out there could do all of your modeling while running on a linux box then port the .x or 3ds files to Windows for use with DBC or DBPro.

*the .blend file type that Blender saves to, can be used as a library to extend the functionality of Blender. For example, let's say you created a whole series of materials, robot armatures, wind blown particles, or whatever. You can pick and choose any of these to append to a .blend file and distrute as a library that someone else can use.

*It's open source. Besides it being "free" , Blender as an open source program means you get to see the source code. If you want to change it, or use parts of it, you certainly can. If you were ambitious enough to want to change the whole program, you certainly could. You can even become part of the team that makes additions or changes to the distributed version of Blender. Blender being open source means you can have an active role in the community and design of Blender.

The features I mentioned might be too meaty for a casual user. Programming 3d in BASIC is a shortcut in and of itself and it lends itself to finding the easiest way to make 3d models. Relatively speaking, Blender may not be the easiest way but it is an excellent program none the less.

Enjoy your day.
zircher
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Posted: 7th Feb 2007 02:31 Edited at: 8th Feb 2007 02:46
A friend of mine did the Blender, learn it or die trying thing. It's all about the keyboard short cuts. Once you beat those into your head after weeks and weeks of putzing around, Blender becomes easy enough to use. Some people learn short cut keys easier than others. I loath short cut keys. I've tried at least on three separate occasions to learn Blender and got stuck each time. I'm much more productive with 3D modellers that use a mouse in (to me) more intuitive ways.

So, it's a personal thing. Bless those that love Blender and can work it. I'm not one of them.
--
TAZ

[edit for typos]

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Kieran
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Posted: 7th Feb 2007 08:21
VanB thats wrong

i know lots of people good in blender and i took them under 3 months, besides blender is more capable than most of TGC's modellers (no offence) just a lot harder to use, which is why TGC's prducts are here, to make modelling easier

~Kieran
Van B
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Posted: 7th Feb 2007 11:05
Do you even know what TGC do?

TGC do not make modellers, or software that does anything in a way to help create models. They might re-sell products like Canvas, but I don't see what that has to do with anything, I don't like Canvas either.

Now, if I'm wrong, then how come I'm still quoting this:

Quote: "Please, someone post screenie of something useful they did in Blender, like a mesh that they later used in something, that's the bare minimum for any program to be taken seriously, and is exactly why most people don't take Blender seriously."


Why not post a screenshot. Really, if a product has no proof that it's even useful for it's designated task (i.e. making freakin models for DBPro) then why should we give a monkeys chuff about it?

If there's so many talented Blender users here, then where are they? - where is the showcase that this thread so desperately needs?

People are free to try Blender, if they can use it then great - but I'm saying 99% of people will absolutely hate it, and people who can't get used to it should try other programs, because using Blender, IMHO makes self harm look appealing. I might be wrong, still waiting on proof.

''Stick that in your text and scroll it!.''
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 7th Feb 2007 12:12
Quote: "but I'm saying 99% of people will absolutely hate it, and people who can't get used to it should try other programs, because using Blender, IMHO makes self harm look appealing. I might be wrong, still waiting on proof."


So full of spite... Seriously though, 99% that's interesting. Any how The fact of the matter is is that Blender is an extremely powerfull program. It has proven it's worth. Go check out Blender,org..read around look at some of the stuff that is going on by people like you and me. Don't bash because you couldn't grip the program. That's not your bad lot's of people lack the drive to learn it. I am still learning the program and I have been at it for a year. Seems that Blender has been the subject of a false witch hunt. I assume that it will continue that way for a long time. I just hope you work your issues out. Remember, you can't be right all of the time.........


Regards
RF


Van B
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Posted: 7th Feb 2007 12:52 Edited at: 7th Feb 2007 13:31
I know that .

I'm waiting on proof.

Seriously, Blender threads are like knocking your head against a wall, and they annoy the hell out of me because there's so many of them, by noobs, about how great it is, but then ask for evidence of what it can do and you get nowhere.

Really, how many fanboys in here have been a member of the forum for under 1 year? - SORRY, but I value my own opinion over that of a green horn - and don't like being told I'm stupid, wrong, or whatever just because I don't like Blender and have the gall to post it and advise others to avoid it.

I don't intend to go hunting for stuff done in blender, because I already have, I've seen lots of renders of stuff, lovely, if you want your work to look just that little bit off, then use blender. BUT - my whole point is that where is the game media done in Blender?, none of the talented modellers here use it, and that won't change.

If you disagree with me, then why don't you prove me wrong. How many times can I ask you all to prove me wrong!!!, it's getting rediculous, either Blender can be used with DBPro, or it cannot, if it cannot then it's a bad recommendation and you all know it. If you have a screenshot of Blenders low poly game media capabilities, then FFS post it and shut me up. It annoys me how many times these exact same posts crop up, never with any evidence, just fanboys telling us to google this and check the gallery of that - so we can look at badly made southpark characters that could never be used in a game.

In fact, I'll shut up if someone posts something that blender did that ended up in a DBPro/FPSC game. Is that a lot to ask? - if it is then I suppose I'm right huh?

''Stick that in your text and scroll it!.''
Don Malone
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Posted: 7th Feb 2007 13:21
I look at it as Blender is something anyone can afford. And maybe get comfortable enough with that it may be thier choice for a modeler.

I can't afford $1000 (USD) and up for a modeler for a hobby. I do own Milkshape, but I also want to make Blander a part of my tool set. I wish I could afford 3D Max or one of the other top end programs. I can't though. I can afford Blender, and though I am not a good modeler. I don't have to unlearn another thought process to learn Blender. That makes it easier for me to accept the interface. It is a design that gives good work flow IF you have a keyboard shortcut cheat sheet handy to learn with.

It was touched on that you can't learn Blender without touching and retouching the manual, and that is true. But I would expect a powerful program to have a learning curve, and not dismiss it because I was not used to the interface, or used to a different type of interface. That being said it is not for everyone.

And to see what Blender is capable of you just have to visit the Blender Artist forum.
http://blenderartists.org/forum/forumdisplay.php?f=16
Admittedly that most of these models are to high poly for games, but it can be done. And there is some high quality work viewable there.

In the end it does not matter what anyone says. You have to use what works for you. if it costs $4000 or if it is free. Blender has its problems. And so to does Gamespace, and I am sure that there are issues with the high end software to. You just need to try before you buy. And use what works for you. The best part about trying Blender is that it will only cost you some time.

Making nothing for the third straight year.

Venge
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Posted: 7th Feb 2007 13:39
okay mr van b, 'here is a screenie of something useful I made in blender.

It is very useful as a wallpaper.


But i'm learning fpsc now so I can start making models for it...eventually...

If you shoot a mime, should you use a silencer?
Why do kamikaze pilots wear helmets?

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Van B
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Posted: 7th Feb 2007 14:00
That looks great, in fact I think I said that in it's thread. But my concearn is that Blender is not a good package for low poly game media, I think things like Milkshape and Anim8or are both easier to learn and more useful for DBPro. I don't even think that a good knowledge of Blender sets you up for a start on professional packages. I mean if you knew Blender inside and out, upside and down, an employer looking for a modeller is still gonna opt for the guy with 3DS max or Maya experience, regardless of skill.

I'm not saying that people should spend a fortune on software, my software selection is something of a luxury, but I seriously believe that spending £50 get's you a setup that let's you generate good quality game media very quickly (Character FX, Milkshape, Lithunwrap). I watched part of that terrain tutorial on youtube, seriously guys, you work like that?. In programs like Rhino you draw a poly line, extrude it, cut bits out, extend it, then convert to a polygon mesh and mesh edit into shape - takes about 5 minutes. There's free methods or fast I suppose.

Believe it or not, Blender was what got me back into game dev - there was this channel on Sky a few years ago called .TV - a technology channel that was shut down for some reason (I liked it). Anyway, they had this technology review program, one week they show Blender and it just blew me away with what could be done, the game engine, all in one neat package. So I downloaded it and did give it a try. The following week they reviewed DarkBASIC and the rest is history, at least once I got the demo of Rhino3D and was at last able to make media that looked like stuff. I come from a 2D CAD engineering background, so I found Rhino3D's style very accommodating, it's my #1 modeling software to this day.

It's gui's really, I know Blender's capabilities outweigh even professional software, so why does the UI have to be so anti-social. Someone needs to kidnap the Blender source and completely redo the 2D UI code IMO. It's hard to spot niggles when your used to them, but imagine picking up Blender for the first time, maybe with no prior modeling experience, really do people think that it's anything like straightforward from there?

''Stick that in your text and scroll it!.''
BULLSHOCK 2
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Posted: 7th Feb 2007 19:33
Quote: "I don't even think that a good knowledge of Blender sets you up for a start on professional packages."


as much as i like blender, i have to agree with you there.

the fact is, its SOOOOO much different from every other package out there, you either learn blender, or something else.

i started out with blender, and it is a good tool, but when it came time to move on, i was severely confused...

now that i have finally figured out a way to get 100% workable models into dbp and FPSC from blender, i user it all the time, and i prefer it over other packages. but then again, it was the first package i ever learned, so that may have been the same way if i learned a professional package first...


http://www.seqoiagames.com/seqoiacorp/
RUCCUS
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Location: Canada
Posted: 8th Feb 2007 00:08
Ive used Blender and Trial/Student versions of Max, Lightwave, Rhino 3D, and a few other smaller name modellers, and I have to say, NONE of them compare to the ease of use of Wings 3D. The workflow you can get done in Wings picks up such a pace that after a weeks worth of practice (and some good art skills in general), you can easily set up a human base mesh within minutes using box extrusion. Aside from all of the amazing graphical renders and texture baking options that come with Blender/Pricey modelling apps, Wings 3D has it all for me (in terms of game model creation that is), it's UV Mapper seems a bit off at first but once you experiment a bit with it you'll see its comparable to Max's Ultimate Unwrap (though not AS good ofcourse).

Seriously, simple is best in terms of game model design. I have to take Van's side on this one, Blender is way too complicated for what it does, they should revamp the entire UI so it presents all of the basic, common use tools in a right click, and any extra options in side panels. I mean in Wings 3D, EVERYTHING is in 1 rightclick, all neatly organized and simple to naviage through.

- RUC'


:: Check out the new FPS Tutorial's Progress at http://www.freewebs.com/ruccus
along with code, media, and more.
Venge
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Location: Iowa
Posted: 8th Feb 2007 03:23 Edited at: 8th Feb 2007 03:24
okay...

I don't have a job.
Which means I don't have $3,000+ to throw around on top-of-the-line software.

Stuff like Blender, gimp, etc. is good for gettin my feet wet in 3d modeling, until I am old enough to get a real job.

Yea, blender's UI sucks.



really bad.



but it has better features than other 3d modelers in my price range (except for maybe milkshape or wings or whatever, I haven't tried).

If you shoot a mime, should you use a silencer?
Why do kamikaze pilots wear helmets?
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Feb 2007 04:03
I don't like Blender's interface.It immediately turned me off from wanting to use it...I am sure this has been reiterated more than once in this thread.
I use Milkshape.It does what I need it to do.
Figuring out how to use it to do some things is a pain.
But anybody can open it up and start using it.
And usually once you figure out how to do something it is pretty easy to do.
Of course everybody has their favorite software.That's one of the things about modeling software...you have to try it until you find an app you are comfortable with.

greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 9th Feb 2007 00:26
The interface is getting a rewrite I think. At least its getting a new theme...with all these little icons and stuff. Might interest some of you patient guys.

Van, the fanboys that just say "Yay Blender rockz!!" aren't of interest to anyone. I'm definitely a fan, but in no way a greenhorn as you put it. I use Blender every day in my work, and, like I said, it does all I need it to do.

greenlig

Blender3D - GIMP - WINXP - DBPro
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Feb 2007 23:22
An interface change, I hope that is so, because I have wanted to learn Blender, but never really had the patience or time to withstand the current interface, it's a powerful package with a greater potential if they just tackle their biggest obstacle, the ones people complain about, the interface. There are some useful features that our big boys out there have, like baking, certain render techniques, different kind of physics, hair and some stuff that other's use outside programs to use like sculpting (Zbrush, Hexagon 2, Silo 2) and water physics (Real Flow)

Did The Buddha have a Zen micro?
zircher
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 10th Feb 2007 18:23
True, lots of nice features. But as long as it's user interface is so keyboard centric, I don't think it matters what the graphical layout looks like. Side note, I do most of my model designing in DoGA CGA and then export it to Metasequoia (similar to Milkshape in capability) in order to make game meshes.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Pillsbury Dobok
17
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Joined: 14th Jan 2007
Location: An educational compound in nowhereland
Posted: 11th Feb 2007 20:49 Edited at: 11th Feb 2007 20:52
Quote: "Originally posted by RUCCUS
NONE of them compare to the ease of use of Wings 3D. The workflow you can get done in Wings picks up such a pace that after a weeks worth of practice (and some good art skills in general), you can easily set up a human base mesh within minutes using box extrusion. Aside from all of the amazing graphical renders and texture baking options that come with Blender/Pricey modelling apps, Wings 3D has it all for me (in terms of game model creation that is), it's UV Mapper seems a bit off at first but once you experiment a bit with it you'll see its comparable to Max's Ultimate Unwrap (though not AS good ofcourse).

Seriously, simple is best in terms of game model design. I have to take Van's side on this one, Blender is way too complicated for what it does, they should revamp the entire UI so it presents all of the basic, common use tools in a right click, and any extra options in side panels. I mean in Wings 3D, EVERYTHING is in 1 rightclick, all neatly organized and simple to naviage through. "


Can somebody else say a big AH-MEN. I use Wings for modelling, Milkshape for animating, and Ultimate Unwrap 3D for texturing... and I have to say that this combination is the ultimate low-poly, beginner's resource. Milk and Ultimate combined are even less than $100.00 (apologies to you blokes who figure pounds).

I am the keeper of the invisible flame. You shall not pass gas...
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Feb 2007 23:45
I'll repeat that Amen, I pretty much recommend Wings, Milkshape and Lithunwrap to beginners. But there are easier programs in my opinion than wings, but not within the price range most beginners have, plus one being Hexagon which is actually buggy

Did The Buddha have a Zen micro?
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 13th Feb 2007 09:44 Edited at: 13th Feb 2007 14:48
I came across this Blender video tutorial link in the Blender forum at 3D Buzz,it looks perfect for anyone wanting to learn Blender.

http://www.walkercreations.org/blender.html#Neal%20Hirsig%20Video%20Tutorials
Seppuku Arts
Moderator
20
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Location: Cambridgeshire, England
Posted: 13th Feb 2007 10:42
Cool, I'm sure people will find that useful, including myself

Did The Buddha have a Zen micro?

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