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DarkBASIC Professional Discussion / Here's a link to some free, professional, royalty-free media

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roswell
23
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Joined: 17th Dec 2002
Location: United States
Posted: 5th May 2003 06:33
Some of you may remember the 2D scroller Abuse from Crack-Dot-Com. Unfortunately, that company has sadly disappeared from the game development community. However, they have generously offered up a few pieces from their last project (unfinished), Golgotha. At the link below, you can find thousands of files of professional-grade textures, music, and sound effects. They are free to download, and completely royalty-free. You can also find the source code to Golgotha in it's unfinished form for any brave C coders out there. Hope you can use some of this stuff.

http://jonathanclark.com/golgotha/browse.html
/* You are not expected to understand this. */

Dual Athlon 2.0/1GB RAM/GeForce Ti4200-128/Win2000 Pro
Dave J
Retired Moderator
23
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 5th May 2003 08:11
Abuse was awesome, had me hooked for months although I got to this one level where they had invisible aliens that just attacked from all over the place which I couldn't pass so I just gave up lol. It was a very unique and interesting game though.

"Computers are useless they can only give you answers."
Kangaroo2
23
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 5th May 2003 08:32
Agreed, Abuse was incredible! Such a shame, but a nice way 2 go out, you know there are gonna be so many different versions out there

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
indi
23
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th May 2003 10:30
abuse was really good in multiplayer games.

I hammered that game on my mac for ages.

MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 5th May 2003 11:57
First played it in the Archimedies - ran through an emulator... Didn't think that much of it, and the source code was a bit of a mess...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Kangaroo2
23
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 5th May 2003 21:30
It was the lighting and atmosphere in the graphics, and the (for the time) revoultionary control method that got me into it. It felt very intuitive, kinda like playing Quake or Unreal but in a 2d platform shooter

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
Dave J
Retired Moderator
23
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 6th May 2003 10:25 Edited at: 6th May 2003 12:28
Yeah, the controls were really strange yet intuitive, I guess they're best compared to Soldat.

The wierdest thing about Abuse though is the fact that you're fighting Ants, lol.

"Computers are useless they can only give you answers."
Aribtrage
23
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Joined: 30th Apr 2003
Location:
Posted: 6th May 2003 21:17
"Professional-grade" textures? LOL, there's not a single one that's even useable in their current state. They're raw, almost all are non-tiling and they would need a LOT of work to get them up to amateur-grade textures.

Andy Igoe
23
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 7th May 2003 01:26
The fact this team where commercial is almost enough to encourage me to go pro - then I remember that they have ceased trading...

That said there is one or two useful textures here, mostly the photo's of buildings - can't really go wrong with those afterall. The hand drawn/edited textures are erm, sub-Banshee shall we say

Pneumatic Dryll
Dave J
Retired Moderator
23
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 7th May 2003 10:59
Quote: ""Professional-grade" textures? LOL, there's not a single one that's even useable in their current state.""


The fact that you can't find a use for them is fairly poor considering that textures of that quality are very hard to find and if you think you can do better then I'd like to see your game sell so well.

The only reason Crack Dot Com went out of business is because they wasted too much time creating a game idea, the one they did finish (Abuse) was ported to every platform/OS existing at the time and raked in several million dollars profit. Then, instead of keeping their new game locked away never to see the light of day they release the source code and all media files to the public for FREE. But in return they get snide remarks from ungrateful users saying things like "those would need a LOT of work to get them up to amateur-grade textures." You disgust me.

"Computers are useless they can only give you answers."
Andy Igoe
23
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 7th May 2003 12:43
We could be nice Exeat, but I believe that often around here we're too nice when 'reviewing' peoples work. How about we give our honest opinion about a 40mb download that many modem users would be interest in.

Taking it out of their perspective and into our perspective as DB programmers I think it's important that our 56k modem users know that the download probably isn't worthwhile for them - although as I said myself the building textures are generally quite good, I just wouldn't use the ground textures.

So, shall we commend the next 40mb alpha demo of an untextured moving cube with rotational errors to appear in our program announcements section because it's one of the few not to have a shareware upgrade?

Or shall we say this needs some work, you should consider doing x/y/z... what i'm describing of course is the unwritten between the lines bad review that politely helps the authors of less developed releases and at the same time sends a clear warning signal to potential downloaders who might have to wait an hour for something that isn't worth their while.

With this team however, what's the point of being polite - they arn't around here.

Perhaps you'd suggest if I gave such things away for free myself then i'd have a right to comment - in which case I urge you to check my webpage where you can downloads games, utililties, and models.

Pneumatic Dryll
Dave J
Retired Moderator
23
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 7th May 2003 14:17
If a modem user really wants to know the value of the work then there's a nice thumbnail page for them to take a look at it before/while downloading the files.

The point of being polite is common sense and if you really need me to point it out to you then you need some serious help.

"Computers are useless they can only give you answers."
Andy Igoe
23
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 7th May 2003 15:25 Edited at: 7th May 2003 15:35
I agree with you in principle Exeat, but in practice polite to whome exactly?

I am being polite to the DBPro community at the expense of a long since defunct company who has no presence here.

I do not regret this.

EDIT: And in my own opinion my original quote stands: Most of the textures are sub-Banshee. I have a better understanding of image composition, contrast, photography, alignment, blending, wrapping, area selection and resizing methodology than those displayed by the artist(s) in question.

Don't confuse the issue with the fact that I'm not an artist but an amateur programmer as I never made that implication, I implied that you can get better textures by chatting to me nicely and not trying a fast one (as some requests for work I get are really rather dire I feel I should make this point at this time - I want to make quality games that I enjoy making and not get paid a tupence for doing your well paid day job *cough*. I work for nothing on stuff I enjoy and that does not include maths homework either.)

Sorry, that turned into a rant about various recent emails...

Pneumatic Dryll
roswell
23
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Joined: 17th Dec 2002
Location: United States
Posted: 8th May 2003 15:57
Hey, folks, all I was saying was that these textures were from a professional gaming house. If you don't like them, don't use them. It makes me no nevermind. Besides, the textures were only one download. There were also sound files and music available. They may not be polished, but someone may find a use for them.

/* You are not expected to understand this. */

Dual Athlon 2.0/1GB RAM/GeForce Ti4200-128/Win2000 Pro
Fluffy Paul
23
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Joined: 16th Dec 2002
Location: United Kingdom
Posted: 8th May 2003 19:07
Politeness is not having a 127k avatar

Ending a sentence with a French word is so passé

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