Ah ok, well there's a few reasons for that.
a) Yes, theres animations, so you'll be seeing a lot of the gun.
b) The gun model used on-screen is the same as the gun model used on the ground to be picked up, so you need to be able to see it from all sides.
c) Yes, the gun model is on the ground when seen from all angles so it could be much less detailed on the front/near the trigger, but Im also interested in seeing how much graphics quality I can give this engine before the framerate starts dropping below 60. Im still in the hundreds now with much of the engine complete so Ive got FPS to spare.
Thanks for all of the comments, I might still try to reduce the poly count of the trigger/front though, its good practice.
- RUC'