It seems like FPSC throws out many error even when it seems like you haven't changed a thing from the last time it ran! Or perhaps it runs fine for you but your friends are getting errors? Well, here's a list of solutions that people have come across that
could possibly work:
Q: It won't work on my machine, it just crashes when I try to test / build a game. / It works on my machine but not my friends! He has the latest version of DirectX - 9.0c
A: There are many 'editions' of DirectX9.0c, just like there are many release candidates of V1.04 of FPSC. Make sure you and your friend have downloaded
at least the December 2006 edition of DirectX. If you / he hasn't downloaded DirectX since December 2006, you / he needs to.
Q: A game I made yesterday won't work today, and I haven't changed a thing! It says the an object doesn't exists.
A: Have you ran some hard drive cleaning software in the meantime [System Mechanic, Norton Utilities, WinOptimiser or something similar]? That could be your problem. These 'clean' certain files that FPSC needs, you'll need to reinstall FPSC and any updates.
Q: I keep getting "This application has encountered a problem and needs to close. Extra Debug Info:0 0". What does that mean?
A: This a general 'catch all' error when FPSC doesn't know why it failed. Most of the time though it has to do with custom media, something you've made that FPSC doesn't like. Try starting from scratch and placing your custom media one by one and testing the game after each one, this should narrow down which media is causing the trouble.
Q: I've created custom segments but in game they are all white! There's no texture on them.
A: See next question for solution.
Q: Everytime I use a certain segment, I get an error and FPSC crashes.
A: It could be that the fps file for that segment is looking for textures that aren't there, or in a different place. Open up the fps file for that segment and look where it say "texture0 = ", "texture1 = ", "texture2 = " and so on and make sure the textures these are pointing too are actually there.
===============================================
;Segment Parts
partmode0 = 0
meshname0 = meshbankww2franceroomschateau_study_roomfloor_a.x
offx0 = 0
offy0 = -51
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 =
segmentsDTIRooms4InsideRoomFlr.tga <
this is an example>
transparency0 = 0
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
...
...
===============================================
Q: When I run my game, all the segments / textures are all over the place and look really weird and stretched!
A: This could be because you have FULL SHADER EFFECTS turned on. There's an issue for some people when they have shader effects on, try turning them off.
I hope these help someone and I'll try to add to it when I can. Any help is appreciated though
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